@image1
Sera identity
Scope — FACE, HAIR, BODY ONLY
clothing ignored

Cinematic Production System
A mother protects her dragon son from a hunter and the village’s fear; she dies for him, and he honors her by choosing mercy instead of revenge.
Plan first · approve with OK · then generate
The Premise
A mother protects her dragon son from a hunter and the village’s fear; she dies for him, and he honors her by choosing mercy instead of revenge.
The fixed production shape
S01–S06
climb, pendant glow, chase, the stone, labor in the dark, born of ash, the horn
27clipsS07–S10
the fever lie, what does he eat, growing fire, the boy at the window
18clipsS11–S13
Oksana watches, the hunter rides in, gold on the snow
16clipsS14–S15
the frozen lake, a mother's last stand
13clipsS16–S18
awakening, the toy in the snow, the stone again
17clipsEvery clip is written in one fixed sequence. COLOR LOCK and COSTUME open the template as the two most important locks, and the remaining thirteen sections follow in order down to AVOID.
AVOID closes the template as the final section and replaces a separate negative prompt box.
Every clip draws from the same reference set. Each plate carries a single responsibility — identity, environment, motion, or secondary subject — and is used for that scope and nothing more.
Sera identity
Scope — FACE, HAIR, BODY ONLY
clothing ignored
Location
Scope — environment only
never its angle, framing, or colors
Previous clip's last frame
Scope — POSITION, POSE, CAMERA ANGLE ONLY
boosted before use; chest rule applies
Lioness / Ember / Varek
Scope — secondary subjects when needed
no @image5 for costume
No @image5. Costume is never carried by an image reference — it is written in text only.
The crimson shawl and solid emerald dress are described in the prompt, never attached as a reference plate.
All output renders in full vivid, high-contrast, rich saturated color — never faded, grey, hazy, desaturated, or black and white.
Crimson shawl over one solid deep emerald dress — obsidian at the throat, ember as the only warm light.
faded colors·washed out·desaturated·grey haze·grey rock·blue-grey tint·black and white·flat lighting·pastel colors·dull colors·misty cave·milky, foggy image·orange firelight or torch unless the script calls for it
Cave interiors stay dark but warm. The pendant glow is the only warm light source — the sealed cave never reads grey, hazy, or fogged.
Continuity
Each clip's first frame equals the previous clip's end frame. A single stroke that never breaks.
Before a clip is written, its anchor frame passes through one chain of three moves — the boost, the chest rule, and the re-anchor — so color, costume, and physical position carry across every cut without drift.
Before anything else, the previous clip's last frame is boosted — saturation lifted to +25/30, contrast to +20/25, and warmth +20 in the cave — so a faded input can never produce a faded video.
@image3 boost
If the boosted last frame shows Sera's chest, it is substituted with a flat-color sketch: crimson red shawl over one solid deep emerald green dress. If it shows only her back, legs, lions, or environment, the real boosted frame is used.
The clip's end frame becomes the next clip's anchor, and each clip's first frame equals the previous clip's end frame. The chain never breaks between shots.
A trim does not end the chain — it restarts it from a new point. The trimmed last frame becomes the next clip's anchor, and the Director describes the kept content so the system knows what it is continuing from.
Trim the clip
The Director trims what did not work out of the generated clip.
Re-anchor
The trimmed last frame becomes the new anchor for the next clip, replacing the old end frame.
Describe what happened
The Director says what the kept content is — the system cannot watch video, so it is told.
Plan firstApprove with OKthen generate

Cinematic Production System
A mother protects her dragon son from a hunter and the village’s fear; she dies for him, and he honors her by choosing mercy instead of revenge.
Plan first · approve with OK · then generate
The Premise
A mother protects her dragon son from a hunter and the village’s fear; she dies for him, and he honors her by choosing mercy instead of revenge.
The fixed production shape
S01–S06
climb, pendant glow, chase, the stone, labor in the dark, born of ash, the horn
27clipsS07–S10
the fever lie, what does he eat, growing fire, the boy at the window
18clipsS11–S13
Oksana watches, the hunter rides in, gold on the snow
16clipsS14–S15
the frozen lake, a mother's last stand
13clipsS16–S18
awakening, the toy in the snow, the stone again
17clipsEvery clip is written in one fixed sequence. COLOR LOCK and COSTUME open the template as the two most important locks, and the remaining thirteen sections follow in order down to AVOID.
AVOID closes the template as the final section and replaces a separate negative prompt box.
Every clip draws from the same reference set. Each plate carries a single responsibility — identity, environment, motion, or secondary subject — and is used for that scope and nothing more.
Sera identity
Scope — FACE, HAIR, BODY ONLY
clothing ignored
Location
Scope — environment only
never its angle, framing, or colors
Previous clip's last frame
Scope — POSITION, POSE, CAMERA ANGLE ONLY
boosted before use; chest rule applies
Lioness / Ember / Varek
Scope — secondary subjects when needed
no @image5 for costume
No @image5. Costume is never carried by an image reference — it is written in text only.
The crimson shawl and solid emerald dress are described in the prompt, never attached as a reference plate.
All output renders in full vivid, high-contrast, rich saturated color — never faded, grey, hazy, desaturated, or black and white.
Crimson shawl over one solid deep emerald dress — obsidian at the throat, ember as the only warm light.
faded colors·washed out·desaturated·grey haze·grey rock·blue-grey tint·black and white·flat lighting·pastel colors·dull colors·misty cave·milky, foggy image·orange firelight or torch unless the script calls for it
Cave interiors stay dark but warm. The pendant glow is the only warm light source — the sealed cave never reads grey, hazy, or fogged.
Continuity
Each clip's first frame equals the previous clip's end frame. A single stroke that never breaks.
Before a clip is written, its anchor frame passes through one chain of three moves — the boost, the chest rule, and the re-anchor — so color, costume, and physical position carry across every cut without drift.
Before anything else, the previous clip's last frame is boosted — saturation lifted to +25/30, contrast to +20/25, and warmth +20 in the cave — so a faded input can never produce a faded video.
@image3 boost
If the boosted last frame shows Sera's chest, it is substituted with a flat-color sketch: crimson red shawl over one solid deep emerald green dress. If it shows only her back, legs, lions, or environment, the real boosted frame is used.
The clip's end frame becomes the next clip's anchor, and each clip's first frame equals the previous clip's end frame. The chain never breaks between shots.
A trim does not end the chain — it restarts it from a new point. The trimmed last frame becomes the next clip's anchor, and the Director describes the kept content so the system knows what it is continuing from.
Trim the clip
The Director trims what did not work out of the generated clip.
Re-anchor
The trimmed last frame becomes the new anchor for the next clip, replacing the old end frame.
Describe what happened
The Director says what the kept content is — the system cannot watch video, so it is told.
Plan firstApprove with OKthen generate
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