As a Frontend Developer, I want to implement the global theme, color palette, and layout structure from the mock-design pages so that all existing scaffold pages (Home, Login, Signup, Welcome, Dashboard/Overview, Dashboard/AI-Assistant, Dashboard/Settings) look exactly identical to their mock-design counterparts. This includes applying the neon-engine color palette (#0D0D0F background, #1A1A2E surface, #EAEAEA text, #FF6F61 accent, #4E4E50 muted), global typography, spacing system, reusable UI components (buttons, cards, inputs), and removing any scaffold pages not present in the mock-design. This task is fully independent and must be completed before all other UI tasks.
As a Frontend Developer, I want to implement the Landing page based on the existing JSX design (Landing v2) so that users can view the engine overview, explore features, and navigate to Signup or Login. The page should feature the interactive 3D holographic cityscape, neon glow effects, parallax scrolling, micro-animations on hover, and the futuristic aesthetic defined in the SRD. Links to: Signup page, Login page.
As a Frontend Developer, I want to implement the Login page based on the existing JSX design (Login v4) so that Developers and Players can sign in securely. The page should match the neon-engine theme and provide navigation to Signup. On success, Developers land on Dashboard and Players land on Home. Links from: Landing page.
As a Frontend Developer, I want to implement the Signup page based on the existing JSX design (Signup v4) so that new Developers and Players can create an account. The page should match the neon-engine theme and link back to Login. Links from: Landing page.
As a Frontend Developer, I want to implement the Dashboard page based on the existing JSX design (Dashboard v2) so that Developers can view and manage their game projects. The page should display a project list, provide a 'Create Project' action, and navigate to the Editor. Links from: Login page (Developer). Links to: Editor page.
As a Frontend Developer, I want to implement the Settings page based on the existing JSX design (Settings v2) so that Developers can optimize performance and configure preferences. Links from: Platform page.
As a Frontend Developer, I want to implement the Home page based on the existing JSX design (Home v2) so that Players can browse and search games after logging in. The page should display featured games and provide a search input. Links from: Login page (Player). Links to: Results page.
As a Frontend Developer, I want to implement the Editor page based on the existing JSX design (Editor v2) so that Developers can build 3D environments, write scripts, and import assets. The page should support environment building, scripting panels, and asset import workflows. Links from: Dashboard. Links to: Physics page.
As a Frontend Developer, I want to implement the Results page based on the existing JSX design (Results v4) so that Players can view game search results. The page should display filtered game listings and allow navigation to individual game pages. Links from: Home page. Links to: GamePage.
As a Backend Developer, I want to implement REST API endpoints for project management (create, list, update, delete projects) using FastAPI so that the Dashboard page can display and manage Developer game projects. Endpoints: GET /projects, POST /projects, PUT /projects/{id}, DELETE /projects/{id}.
As a Backend Developer, I want to implement API endpoints for the game catalog so that Players can browse, search, and retrieve game details. Endpoints: GET /games, GET /games/search?q=, GET /games/{id}.
As a Frontend Developer, I want to implement the Physics configuration page based on the existing JSX design (Physics v2) so that Developers can configure realistic physics simulations for their games. Links from: Editor page. Links to: Multiplayer page.
As a Frontend Developer, I want to implement the GamePage based on the existing JSX design (GamePage v2) so that Players can view game details and launch a game. The page should show game description, screenshots, and a launch button. Links from: Results page. Links to: GamePlay page.
As a Backend Developer, I want to implement API endpoints for the Editor page so that Developers can save environments, manage scripts, and import/export assets (FBX, OBJ). Endpoints: POST /projects/{id}/environments, POST /projects/{id}/scripts, POST /projects/{id}/assets, GET /projects/{id}/assets.
As a Frontend Developer, I want to implement the Multiplayer setup page based on the existing JSX design (Multiplayer v2) so that Developers can configure network settings and multiplayer functionality. Links from: Physics page. Links to: VR page.
As a Frontend Developer, I want to implement the GamePlay page based on the existing JSX design (GamePlay v2) so that Players can play a game and adjust in-game settings. The page should render the game view and provide settings controls. Links from: GamePage. Links to: Profile page.
As a Backend Developer, I want to implement API endpoints for physics simulation configuration so that Developers can save and retrieve physics settings per project. Endpoints: GET /projects/{id}/physics, PUT /projects/{id}/physics.
As an AI Engineer, I want to integrate Claude 4.6 Opus (via Litellm) into the Editor page so that Developers can receive AI-powered coding assistance while writing game scripts. The integration should support context-aware suggestions and explanations routed through Litellm.
As a Frontend Developer, I want to implement the VR configuration page based on the existing JSX design (VR v2) so that Developers can set up VR-compatible settings for their games. Links from: Multiplayer page. Links to: Platform page.
As a Frontend Developer, I want to implement the Profile page based on the existing JSX design (Profile v2) so that Players can view their achievements and edit their profile. Links from: GamePlay page.
As a Backend Developer, I want to implement API endpoints for multiplayer network setup so that Developers can configure and persist multiplayer settings. Endpoints: GET /projects/{id}/multiplayer, PUT /projects/{id}/multiplayer.
As an AI Engineer, I want to integrate Google Nano Banana (via Litellm) so that Developers can generate visual assets directly within the Editor. The workflow should use Langchain to orchestrate generation requests and return assets ready for import.
As an AI Engineer, I want to integrate GPT 5.4 (via Litellm) as a user-friendly assistant in the development environment so that Developers can ask questions, get documentation summaries, and receive guidance. The AI assistant should be accessible from the Dashboard and Editor.
As a Frontend Developer, I want to implement the Platform deployment page based on the existing JSX design (Platform v2) so that Developers can deploy and test their games across PC, mobile, and console platforms. Links from: VR page. Links to: Settings page.
As a Backend Developer, I want to implement API endpoints for VR configuration so that Developers can save and retrieve VR settings for their projects. Endpoints: GET /projects/{id}/vr, PUT /projects/{id}/vr.
As a Backend Developer, I want to implement API endpoints for the Player profile so that Players can view and update their profile and achievements. Endpoints: GET /players/{id}/profile, PUT /players/{id}/profile, GET /players/{id}/achievements.
As a Backend Developer, I want to implement API endpoints for platform deployment and testing so that Developers can trigger builds and tests for PC, mobile, and console targets. Endpoints: POST /projects/{id}/deploy, GET /projects/{id}/deploy/status.

Cross-platform 3D game engine with cutting-edge rendering, physics, and VR. Empower your studio to deploy immersive experiences across PC, mobile, and console.
Interactive 3D Holographic Interface
Real-time ray tracing, dynamic lighting, and 4K support
Rendering Pipeline
Harness GPU-accelerated rendering with PBR materials, global illumination, and volumetric effects for photorealistic visuals.
Open Editor →Rigid body dynamics, collision detection, and soft body simulation
Physics System
Built-in rigid and soft body dynamics with continuous collision detection, joints, constraints, and GPU-accelerated particle physics.
Explore Physics →Native script language, hot reload, and full IDE integration
Script Engine
Write game logic with our expressive scripting language. Hot reload changes instantly, debug in real-time with integrated IDE tools.
View Documentation →Ship to PC, mobile, console, and VR from a single codebase
Deployment
One-click builds for Windows, macOS, iOS, Android, and major consoles. Automatic platform-specific optimizations included.
View Platforms →Click a building to explore
Four powerful pillars that form the foundation of neon-engine, giving developers complete creative control.
Harness real-time ray tracing, dynamic global illumination, and 4K viewport support to create visually stunning worlds with cinematic fidelity.
Learn More→Simulate rigid body dynamics, soft body deformation, and precise collision detection for realistic interactions that bring your game worlds to life.
Learn More→Write game logic with a native scripting language, enjoy instant hot reload, and leverage full IDE integration for rapid iteration cycles.
Learn More→Import and export assets in standard formats like FBX and OBJ. Streamlined pipeline tools ensure seamless integration with your design workflow.
Learn More→A robust physics engine powering realistic simulations — from rigid body collisions to soft body deformations, all running at high performance across platforms.
1// Game controller script2class PlayerController extends Entity {3 speed = 12.5;4 jumpForce = 8.0;56 @hotReload7 fn onUpdate(dt) {8 let vel = this.input.axis("move");9 this.transform.translate(10 vel * this.speed * dt11 );12 }13}
Write game logic with an expressive, high-performance scripting system designed for rapid iteration.
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Discover
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Dashboard
Manage your projects, track progress, and access all engine tools from a unified workspace.
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