Version: 1.1.0 Date: 2026-02-27 Status: Draft — Updated
This document outlines the system requirements for Cricket Career: Rise of Babar Azam, a high-graphics cricket video game centered on the career journey of Pakistan's legendary batsman, Babar Azam. The game features a deeply immersive career progression system, realistic gameplay mechanics, and stunning visual fidelity designed for modern gaming platforms.
The purpose of this SRD is to define the functional and non-functional requirements, technical architecture, visual design, and user personas necessary to guide the development team through the full game lifecycle.
This version (1.1.0) reflects the following user-initiated updates:
Cricket Career: Rise of Babar Azam is a single-player and multiplayer cricket simulation game. At its core is a rich Career Mode that lets players step into the shoes of Babar Azam and guide his journey from humble club-level cricket all the way to international stardom.
The game includes:
| Persona | Description | Primary Goals |
|---|---|---|
| Casual Gamer | A fan of cricket who plays occasionally for fun and story | Enjoy career story, easy match modes |
| Hardcore Gamer | Dedicated player focused on mastery and leaderboard ranking | Max stats, competitive multiplayer, tournaments, challenge strong AI |
| Cricket Fan (Babar Fan) | A passionate cricket or Babar Azam fan wanting to relive his journey | Career mode immersion, authentic scenarios, realistic player likenesses |
| Competitive Player | Online tournament participant | Online matches, leaderboards, ranked modes, T20 World Cup 2026 tournaments |
| Admin / Game Manager | Backend operator managing accounts, content, and live ops | Platform stability, content management, roster and jersey updates |
| Mobile User | Player who tracks progress primarily from their phone | Companion app stats, notifications |
| Visual Enthusiast | Player drawn in by graphical fidelity and authenticity | 4K player faces, authentic jerseys, photorealistic stadiums |
The visual identity draws from Pakistan cricket's iconic green, Babar Azam's elegance, and the drama of floodlit night cricket.
| Role | Color | Hex |
|---|---|---|
| Primary | Pakistan Cricket Green | #1B5E20 |
| Accent | Gold / Award Glow | #FFD700 |
| Background Dark | Midnight Pitch Black | #0A0A0A |
| Background Mid | Deep Stadium Navy | #0D1B2A |
| UI Surface | Charcoal Glass | #1E1E2E |
| Text Primary | Crisp White | #F5F5F5 |
| Text Secondary | Silver Grey | #9E9E9E |
| Danger / Alert | Red Wicket | #D32F2F |
| Success / Run | Lime Green | #76FF03 |
| Jersey Highlight | T20 WC 2026 Gold Band | #C9A84C |
The moment the game launches, the player is not taken to a menu — they are dropped into a live, breathing stadium from the sky.
Here is exactly what happens:
Opening Sequence: A slow aerial drone shot descends through golden stadium floodlights, parting through a faint mist, landing behind the wickets at the non-striker's end. The camera faces down the pitch — and at the other end, a silhouetted figure in whites takes his stance. That silhouette is Babar Azam — rendered in full 4K MetaHuman fidelity the moment the spotlight hits him.
The Living Main Menu: The menu is embedded inside the match environment. Menu options (Career Mode, Quick Match, Multiplayer, Store, Settings) appear as glowing green holographic banners stretched across the stadium perimeter boards — like LED advertisement boards — softly pulsing.
Hover Interaction: When the player hovers over a menu option, the crowd reacts — they roar, a spotlight swings toward that area, and a cinematic clip of gameplay relevant to that option plays on the giant stadium screen in the background (e.g., hovering "Career Mode" plays a montage of Babar's rise from club to international).
Ambient Life: The stadium is never static. Flags wave in the wind. Vendors move in the stands. The scoreboard ticks. The sky transitions from dusk to floodlit night over a 60-second idle loop. Rain particles occasionally drift across the lens. International teams in their T20 WC 2026 jerseys warm up in the outfield in real time.
AI Opponent Tease Panel: When hovering over "Quick Match" or "Tournament", a dynamic panel fades in showing a rotating carousel of international team captains — rendered in 4K — each with a difficulty rating and AI personality tag (e.g., "India — Aggressive Powerplay AI", "Australia — Calculated Pressure Engine"). This makes the AI opposition feel like real rivals before a ball is bowled.
Start Career Micro-Animation: When "Career Mode" is selected, Babar Azam at the crease turns to face the camera in full 4K — raising his bat in acknowledgment, the pitch cracks open with a golden light — the player is swallowed into it, transitioning into the first match scene of Club cricket. A cinematic title card reads: "The journey begins."
Logo Moment: Every time the home screen loads, the game logo performs a 2-second ambient pulse — the gold letterforms glow softly like a floodlight filament warming up — a subtle but unmistakable identity beat.
Sound Design: Deep bass stadium ambience, a 30-second original orchestral theme (dramatic and South Asian inspired with tabla and strings), crowd murmurs, and the sharp crack of leather on willow on loop.
This design concept turns the main menu into an event — not a UI screen. Every visit to the home screen feels like arriving at a live match.
| Category | Requirement |
|---|---|
| Performance | Minimum 60 FPS at 1080p on recommended hardware; 30 FPS on minimum specs |
| Graphics Quality | Support for Low / Medium / High / Ultra presets; real-time ray tracing on Ultra |
| 4K Face Rendering | MetaHuman 4K face textures must load within 3 seconds on recommended hardware; LOD fallback at distance |
| Load Times | Initial game load < 30 seconds; match load < 15 seconds on SSD |
| Scalability | Online servers must support up to 50,000 concurrent players |
| Availability | Online services 99.9% uptime SLA |
| Security | End-to-end encryption for user accounts; anti-cheat system integration |
| Data Privacy | GDPR and PDPA compliant user data handling |
| Compatibility | PC (Windows 10/11), PlayStation 5, Xbox Series X/S; Mobile (iOS 15+, Android 12+) |
| Localization | English and Urdu language support at launch |
| Accessibility | Colorblind mode, subtitles, adjustable UI scaling |
| Latency | Online multiplayer target latency < 80ms |
| Save System | Cloud save sync across devices via user account |
| AI Opponent Performance | Adaptive AI decision loop must execute within 16ms per frame to avoid gameplay stutter |
| Jersey Asset Pipeline | All T20 WC 2026 official jersey assets must be updatable via patch without full game reinstall |
| Logo Asset | Game logo must be available in vector (SVG) and 4K raster (PNG) formats for all use surfaces |
| Component | Technology |
|---|---|
| Game Engine | Unreal Engine 5 (Nanite, Lumen, MetaHuman for Babar and all international players) |
| Graphics API | DirectX 12 / Vulkan / Metal |
| Physics | Chaos Physics (built into UE5) |
| Animation | Motion Capture + UE5 Control Rig |
| Face Rendering | UE5 MetaHuman at 4K texture resolution with dynamic expression blendshapes |
| Jersey System | Procedural fabric shader + dynamic texture swap pipeline for kit updates |
| Component | Technology |
|---|---|
| Framework | React |
| State Management | Redux Toolkit |
| Styling | Tailwind CSS |
| Component | Technology |
|---|---|
| Framework | React Native |
| Push Notifications | Firebase Cloud Messaging |
| Component | Technology |
|---|---|
| Language | Python |
| Framework | FastAPI |
| Authentication | JWT + OAuth2 |
| Component | Technology | Purpose |
|---|---|---|
| Primary RDBMS | MySQL / MariaDB | User accounts, career data, match history, leaderboards, team/jersey metadata |
| Migrations | Alembic | Schema versioning and migrations |
| NoSQL | MongoDB | Match events, real-time telemetry, replay data, AI behavior logs |
| Component | Technology | Purpose |
|---|---|---|
| LLM Routing | LiteLLM | Route AI requests intelligently across models |
| Commentary AI | GPT (via LiteLLM) | Dynamic live commentary generation |
| Opponent Tactical AI | Claude 4.5 Opus | Adaptive tactical AI for all international opponent teams — adjusts field placement, bowling strategy, and batting aggression dynamically per player behavior |
| AI Difficulty Engine | Claude 4.5 Opus | Real-time difficulty scaling and opponent personality profiling (aggressive, defensive, calculated) |
| Framework | LangChain | AI chain orchestration for multi-step tactical reasoning |
| Component | Technology |
|---|---|
| Containerization | Docker + Docker Compose |
| Production Orchestration | Kubernetes |
| CDN | Cloudflare |
| CI/CD | GitHub Actions |
| Monitoring | Prometheus + Grafana |
| Term | Definition |
|---|---|
| SRD | System Requirements Document |
| Career Mode | Single-player story progression following Babar Azam's rise |
| Club Cricket | Entry-level career stage; local/city-level matches |
| Domestic Cricket | Provincial/state-level cricket (e.g., Quaid-e-Azam Trophy inspired) |
| League Cricket | Professional franchise T20/ODI leagues (e.g., PSL inspired) |
| International Cricket | National team representation at the highest level |
| XP | Experience Points earned through in-game performance |
| Skill Tree | Visual upgrade system for Babar's batting and mental attributes |
| DAU | Daily Active Users — a key analytics metric |
| UE5 | Unreal Engine 5 — the game engine powering the visuals |
| MetaHuman | UE5 tool for creating photorealistic 4K digital human faces with expression systems |
| 4K Face Rendering | Ultra-high-resolution facial texture rendering (3840×2160) with dynamic emotion blendshapes |
| T20 WC 2026 | ICC T20 World Cup 2026 — the tournament whose official jerseys are featured in the game |
| Adaptive AI | Opponent AI system that dynamically adjusts difficulty, tactics, and playstyle based on player behavior |
| Jersey Asset Pipeline | System enabling kit textures to be swapped or updated via patch without full reinstall |
| LOD | Level of Detail — graphics optimization that reduces model complexity at distance |
| LiteLLM | Open-source LLM proxy for routing AI model requests |
| Alembic | Python library for database schema migration management |
| FastAPI | High-performance Python web framework for the backend API |
| JWT | JSON Web Token — used for secure user authentication |
| GDPR | General Data Protection Regulation (EU data privacy law) |
| PDPA | Personal Data Protection Act (Pakistan data privacy law) |
| FPS | Frames Per Second — measure of graphical performance |
| CDN | Content Delivery Network — for fast global asset delivery |
Document prepared by: System Requirements Engineering Agent Created: 2026-02-27 Last Updated: 2026-02-27 Version: 1.1.0 Next Review: Upon feature scope confirmation
No comments yet. Be the first!