Physics Panel
Fine-tune jiggle physics, secondary motion, and simulation parameters for Hope Jump Loop v3
Live Physics PreviewReal-time
☁️☁️☁️
🧍♀️
✨✨⭐60 FPS
2.5x
Jiggle Intensity
0.42
Damping Coeff
160N
Stiffness
12
Active Bones
Physics Parameters
🌊 Jiggle
🌍 Gravity
🔩 Spring
⚙️ Advanced
Jiggle Intensity2.34
Controls the amplitude of secondary motion. Higher values produce more exaggerated jiggle effects on hair, clothing, and body parts.
Damping Coefficient0.42
How quickly oscillations decay after a force is applied. Low damping = bouncy; high damping = stiff.
Jiggle Mass1.72
Simulated mass of jiggle bones. Higher mass = slower, heavier movement. Lower mass = quick, snappy response.
Physics Presets
Subtle Bounce
0.6x intensity
Natural Motion
1.0x intensity
Exaggerated
1.8x intensity
Cartoon Squash
2.4x intensity
Simulation Features
Jiggle Physics
Primary bounce & oscillation
Secondary Motion
Hair, clothing & accessories
Collision Detection
Bone-mesh collision checks
Wind Influence
Ambient wind force on bones
Parameter LogLive
14:32:01Jiggle intensity updated → 1.8x
14:31:55Damping coefficient recalculated: 0.42
14:31:40Secondary motion bones: 12 active
14:30:22Wind force enabled — axis: X+0.3
14:29:10Collision mesh disabled for performance
14:28:45Preset "Exaggerated" applied successfully
14:27:30Frame time: 16.2ms — within budget
Test & Deploy
Run a full simulation test with current parameters before publishing to the preview environment.

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