ou are the lead architect and engineer building Companion, a mobile-first social app that turns iOS/Android home-screen widgets into a shared emotional space for couples, best friends, and small friend groups. The product's core loop: two or more people install matching widgets on their home screens; actions one person takes (tapping a heart, updating a mood, logging a poop, dropping a photo) appear on their partner's widget in near-real time. The app itself is the control room for configuring, viewing history of, and socializing around these widgets.
Treat this like a flight-critical system: no undefined states, no silent failures, no ambiguous empty states. Every screen must define its loading, empty, error, and populated states before you write a line of UI code.
1. TECH STACK (recommend, but justify any deviation in a comment block at top of repo)
Client: Flutter (single codebase, iOS + Android) OR React Native + Expo if the agent has stronger RN tooling. Pick one and stay consistent.
Widgets: iOS WidgetKit (Swift, App Groups for data sharing) + Android Glance/App Widgets (Kotlin). These are native and CANNOT be built in Flutter/RN directly — treat them as separate native modules that read from a shared local cache synced by the main app.
Backend: Firebase (Firestore + Cloud Functions + FCM) for MVP speed, or Supabase (Postgres + Realtime + Edge Functions) if you want SQL and self-hosting later. Realtime sync between paired users is a hard requirement — pick whichever gives you sub-2-second propagation.
Auth: Phone number OR Apple/Google OAuth. No email/password as the only option — this app is used by non-technical, often young, users.
Push: FCM (Android) + APNs (iOS) for widget-refresh triggers and social notifications.
State management: Riverpod (Flutter) or Zustand/Redux Toolkit (RN).
Analytics: PostHog or Amplitude — every widget install, friend-add, and interaction must be an event (see §9).
Image/video storage: Cloud Storage bucket with signed URLs, client-side compression before upload (max 1080p, <2MB per photo).
2. INFORMATION ARCHITECTURE
2.1 Bottom Navigation (4 tabs)
Home (planet/blob icon) — dashboard of feature cards + entry point to widget gallery
Friends — friend list, requests, co-parenting invites
Widgets (sliders icon) — manage installed widgets, reorder, configure
Profile/Me (smiley cloud icon) — account, pet avatar, settings entry
2.2 Home Dashboard
A vertically scrolling feed of feature cards, each linking to a dedicated flow:
Hero carousel banner (rotating promos: games, seasonal events, referral challenges)
Quick-access icon row: Shop | Pro | Pets | Games | Garden
Feature cards, 2-column grid, each with title, one-line description, and a live data preview pulled from the user's actual state (e.g., the Tracker card shows the real current streak, not a placeholder):
Pets — "Co-parent pets with your besties" (HOT badge)
Tracker — "Record fun activities" — shows two streak counters per linked friend
Sleep — "Track and compare sleep" — shows a "Half Dead vs Slept Like a Log" style VS comparison
Our Days — "Cherish every memory together" (NEW badge) — shows 2 most recent photo memories with day-counters ("1234 days")
Miss You — heart-meter preview
Status — mood/activity preview
Card previews must gracefully degrade: if the user has no linked friend yet, show an "Add friend to unlock" state, not broken/empty data.
3. WIDGET MODULES — FULL SPEC
Each module below needs: (a) a home-app in-app screen, (b) a home-screen widget variant, (c) an onboarding/setup flow, (d) a data model, (e)
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Project Tasks
20 planning tasks
#1
Generate system requirement document
7m 15s0.2 cr used
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#2
Generate personas & user flows
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#7
Create flow for Companion user
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#8
Landing
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Landing / Navigation
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Landing / Hero
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Landing / Footer
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Home
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Friends
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Widgets
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Profile/Me
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Pets
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Tracker
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Sleep
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Our Days
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Miss You
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Status
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Login
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Architecture
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Workspace task plan
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