vivid-generate

byAarish Bhanwadia

GENERATE ONE IMPRESSIVE CRICKET AUCION PROJECT

LandingResults
Landing

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System Requirements

System Requirement Document
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System Requirements Document for vivid-generate

1. Introduction

The project "vivid-generate" aims to create an interactive and engaging cricket auction simulation. The target audience includes gaming and sports enthusiasts seeking a playful and immersive experience. The project is designed to be small in scope and immediately playable, allowing participants to engage in a simulated cricket auction.

2. System Overview

The "vivid-generate" project delivers a cricket auction simulation that users can play immediately. The simulation is designed to be interactive, with a focus on engaging gameplay and exploration. The system includes three main pages: Landing, Auction, and Results. The primary user persona is the Auction Participant, who interacts with the simulation to make decisions and complete the auction process.

2a. Product Interpretation and Delivery Boundary

The project is delivered as a small, interactive simulation accessible without any identity requirements. The simulation is designed to be immediately playable, with no specific auction rules, teams, players, or scoring defined. The system includes custom UI elements and a 3D interactive environment inspired by Bruno Simon's playful design style.

2b. Source Content Inventory

Not applicable as no content source directive was provided.

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2c. Page Content and Component Coverage

Landing

  • Information/State: Introduction to the cricket auction simulation, instructions for starting the simulation.
  • Primary Actions: Start the simulation.
  • Supporting Actions: View instructions or help.
  • Components: Interactive 3D cricket field scene, start button, floating labels.
  • States: Loading, ready to start, error (if unable to load).

Auction

  • Information/State: Active auction state, available players/items, current bids, participant's budget.
  • Primary Actions: Place bids, view auction items.
  • Supporting Actions: Pause auction, view auction rules.
  • Components: Interactive bidding panels, 3D auction items, participant's budget display.
  • States: Active auction, paused, error (if bidding fails).

Results

  • Information/State: Final auction results, participant's acquired items, total expenditure.
  • Primary Actions: Review results, restart simulation.
  • Supporting Actions: Share results, view detailed breakdown.
  • Components: Results summary, detailed breakdown panel, restart button.
  • States: Results displayed, error (if results fail to load).
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3. Functional Requirements

  • As an Auction Participant, I should be able to start the cricket auction simulation from the Landing page to begin the experience. (Provenance: required_inference)
  • As an Auction Participant, I should be able to place bids on players/items during the auction to simulate the auction process. (Provenance: explicit)
  • As an Auction Participant, I should be able to view the results of the auction to understand the outcome of my participation. (Provenance: required_inference)
  • As an Auction Participant, I should be able to restart the simulation after viewing the results to play again. (Provenance: required_inference)

4. User Personas

Auction Participant

  • Product Context: Engages with the cricket auction simulation to experience the excitement of a live auction.
  • Primary Goal: To participate in and complete a cricket auction simulation.
  • Responsibilities: Starting the simulation, making bidding decisions, reviewing auction results.
  • Interactions: Interacts with the 3D environment, bidding panels, and results display.
  • Observable Success: Successfully completes the auction and reviews the results.
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5. Core User Flows

  1. Starting the Simulation

    • Context: User lands on the Landing page.
    • Action: User clicks the "Start" button.
    • Result: The Auction page loads, and the simulation begins.
    • Next Step: User begins placing bids.
  2. Participating in the Auction

    • Context: User is on the Auction page.
    • Action: User places bids on available players/items.
    • Result: Bids are processed, and auction state updates.
    • Next Step: User continues bidding or pauses the auction.
  3. Viewing Auction Results

    • Context: Auction concludes on the Auction page.
    • Action: User views the results on the Results page.
    • Result: Final auction outcome is displayed.
    • Next Step: User can restart the simulation or share results.
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6. Visuals Colors and Theme

  • Muse: Bruno Simon
  • Palette:
    • Background: #f1f1f1
    • Surface: #ffffff
    • Text: #333333
    • Primary: #ff6f61
    • Accent: #ffd700
    • Muted: #b0c4de
  • Typography:
    • Headings: Nunito — Bold, large scale, uppercase
    • Body: Fredoka
    • Scale: 1.25 modular, 48/32/24/18/14
  • Shape Language: Round, toy-like elements with floating labels.
  • Layout: 3D scene-driven with interactive auction components.
  • Imagery: Low-poly 3D cricket items and auction elements.

7. Signature Design Concept

The public entry features a 3D cricket field scene with floating auction panels and interactive elements. Users can navigate the scene to engage with the auction, with vibrant colors and playful composition enhancing the experience.

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8. Interaction Model & Motion Direction

  • Interaction Model: Animated
  • Motion Tempo: Cinematic
  • Hero Dimensionality: WebGL
  • Landing Hero Motion Brief: The hero scene is a 3D cricket field with interactive elements. Users can click on floating cricket items to start the auction. The scene uses playful physics-driven interactions and bouncy easing transitions. A reduced-motion state simplifies transitions for accessibility.

9. Non-Functional Requirements

  • The project must remain small in scope to ensure immediate playability. (Provenance: explicit)
  • The system should support a seamless and engaging user experience with minimal loading times. (Provenance: required_inference)

10. Tech Stack

  • Frontend: React, Three.js for 3D interactions
  • Backend: Node.js for server-side logic
  • Deployment: Docker for containerization, Kubernetes for orchestration

11. Assumptions and Constraints

  • The project scope is limited to a small, immediately playable simulation.
  • No specific auction rules, teams, players, or scoring are defined.
  • The system is designed for a single user persona: the Auction Participant.
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12. Glossary

  • Auction Participant: The user engaging with the cricket auction simulation.
  • Simulation: An interactive experience mimicking a cricket auction.
  • 3D Scene: A digital environment where the auction takes place, rendered in three dimensions.
Preview dataChanges stay in this preview.
Landing design preview
Landing: View instructions
Landing: Start simulation
Auction: 1. View auction items
Auction: 2. Place bid
Auction: 3. Pause auction
Auction: 4. Resume bidding
Results: 5. Review final results
Results: View detailed breakdown
Results: Share results
Results: 6. Restart simulation
Preview dataChanges stay in this preview.
Landing design preview
Landing: View instructions
Landing: Start simulation
Auction: 1. View auction items
Auction: 2. Place bid
Auction: 3. Pause auction
Auction: 4. Resume bidding
Results: 5. Review final results
Results: View detailed breakdown
Results: Share results
Results: 6. Restart simulation