I would like to build a classic first-person perspective dungeon crawler. Please give me the concrete steps, in order, according to best practice: create main story, side quests, character assets, dungeon assets, creatures, user interface, etc.
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Project Tasks
20 planning tasks
#1
Generate system requirement document
0m 59s0.2 cr used
Done
#18
Generate system requirement document
0m 33s0.2 cr used
Paused
#2
Generate personas & user flows
0m 9s0.2 cr used
Done
#7
Create flow for Player
0m 8sCredits in parent
Done
#8
Create flow for Game Content Author
0m 8sCredits in parent
Done
#19
Generate personas & user flows
0.2 cr used
Queued
#9
Landing
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Cancelled
#22
Design first page
0.2 cr needed
Backlog
#10
Production Plan
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Cancelled
#11
Story
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Cancelled
#12
Quests
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Cancelled
#13
Characters
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Cancelled
#14
Dungeons
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Cancelled
#15
Creatures
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Cancelled
#16
Interface
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Cancelled
#17
Dungeon Run
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Cancelled
#5
Architecture
0.2 cr needed
Cancelled
#6
Workspace task plan
0.2 cr needed
Cancelled
#20
Update Game Content Author flow
0m 7sCredits unavailable
Done
#21
Update Player flow
0m 30sCredits unavailable
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