the-hollow-king

bytimm lyons

I would like to build a classic first-person perspective dungeon crawler. Please give me the concrete steps, in order, according to best practice: create main story, side quests, character assets, dungeon assets, creatures, user interface, etc.

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Project Tasks

20 planning tasks
#1

Generate system requirement document

0m 59s0.2 cr used
Done
#18

Generate system requirement document

0m 33s0.2 cr used
Paused
#2

Generate personas & user flows

0m 9s0.2 cr used
Done
#7

Create flow for Player

0m 8sCredits in parent
Done
#8

Create flow for Game Content Author

0m 8sCredits in parent
Done
#19

Generate personas & user flows

0.2 cr used
Queued
#9

Landing

Credits in subtasks
Cancelled
#22

Design first page

0.2 cr needed
Backlog
#10

Production Plan

Credits in subtasks
Cancelled
#11

Story

Credits in subtasks
Cancelled
#12

Quests

Credits in subtasks
Cancelled
#13

Characters

Credits in subtasks
Cancelled
#14

Dungeons

Credits in subtasks
Cancelled
#15

Creatures

Credits in subtasks
Cancelled
#16

Interface

Credits in subtasks
Cancelled
#17

Dungeon Run

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Cancelled
#5

Architecture

0.2 cr needed
Cancelled
#6

Workspace task plan

0.2 cr needed
Cancelled
#20

Update Game Content Author flow

0m 7sCredits unavailable
Done
#21

Update Player flow

0m 30sCredits unavailable
Error

No completed page designs yet.

Completed design pages will appear here when they are ready to preview.

Landing: Read the production premise
Production Plan: Read ordered ledger 01-09
Story: 1. Create main story entry
Story: 2. Revise story after save failure
Production Plan: Mark story step complete
Quests: Create side quest
Quests: Define objectives and dependencies
Quests: 1. Define completion flow
Quests: 2. Re-save quest after failure
Production Plan: Mark quest step complete
Characters: Plan character asset
Characters: Organize party and supporting groups
Production Plan: Mark character step complete
Dungeons: Define dungeon layout
Dungeons: Define environmental assets
Dungeons: Define encounter spaces and progression
Production Plan: Mark dungeon step complete
Creatures: Define creature asset
Creatures: Define creature behavior
Production Plan: Mark creature step complete
Interface: Define first-person play interface
Interface: Define combat interface
Interface: Define inventory interface
Interface: Define progression interface
Production Plan: Mark interface step complete
Production Plan: Validate run and close sequence
Production Plan: Show unlinked discipline gap

No completed page designs yet.

Completed design pages will appear here when they are ready to preview.

Landing: Read the production premise
Production Plan: Read ordered ledger 01-09
Story: 1. Create main story entry
Story: 2. Revise story after save failure
Production Plan: Mark story step complete
Quests: Create side quest
Quests: Define objectives and dependencies
Quests: 1. Define completion flow
Quests: 2. Re-save quest after failure
Production Plan: Mark quest step complete
Characters: Plan character asset
Characters: Organize party and supporting groups
Production Plan: Mark character step complete
Dungeons: Define dungeon layout
Dungeons: Define environmental assets
Dungeons: Define encounter spaces and progression
Production Plan: Mark dungeon step complete
Creatures: Define creature asset
Creatures: Define creature behavior
Production Plan: Mark creature step complete
Interface: Define first-person play interface
Interface: Define combat interface
Interface: Define inventory interface
Interface: Define progression interface
Production Plan: Mark interface step complete
Production Plan: Validate run and close sequence
Production Plan: Show unlinked discipline gap