the-big-ball

byBRADY DYGERT

make a American football game where I have to get around other players to score

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System Requirements

System Requirement Document
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System Requirements Document for the-big-ball

1. Introduction

The project "the-big-ball" is an arcade-style American football game designed for both desktop and mobile platforms. The primary objective is to navigate around opposing players to score, providing an engaging and energetic gaming experience. The game is inspired by Bruno Simon's playful, low-poly 3D aesthetic, which aligns with the arcade style and emphasizes exploration and interaction.

2. System Overview

The game is designed to deliver an arcade-style experience, focusing on playful and interactive environments. It supports both desktop and mobile platforms, ensuring accessibility and engagement across devices. The game consists of two main pages: the Landing page and the Game page. The Player persona is the central actor, responsible for navigating the game and achieving the objective of scoring by maneuvering around opposing players.

2a. Product Interpretation and Delivery Boundary

The game is delivered as a custom UI application with two primary pages: the Landing page and the Game page. The Landing page serves as the public entry point, providing an introduction to the game and its objectives. The Game page is where the interactive gameplay occurs, allowing players to control their character and navigate the field. The game is designed to be accessible without requiring user authentication, ensuring a seamless entry into the arcade experience.

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2b. Source Content Inventory

Not applicable as there is no explicit content_source directive.

2c. Page Content and Component Coverage

Landing

  • Introduction: Brief overview of the arcade-style American football game, its objectives, and its audience.
  • Start Game Button: Initiates the transition to the Game page.
  • Visuals: Low-poly 3D aesthetic with playful colors and interactive elements.
  • Instructions: Floating labels providing basic gameplay instructions.

Game

  • Gameplay Area: Interactive 3D football field where players navigate around opposing players.
  • Player Controls: Desktop and mobile controls for character movement and actions.
  • Score Display: Real-time display of the player's score.
  • Opposing Players: AI-controlled players that the user must navigate around.
  • Feedback: In-game instructions and player feedback through floating labels.
  • Visuals: Bright, toy-like colors with soft shadows to create depth and engagement.

3. Functional Requirements

  • As a Player, I should be able to start the game from the Landing page to begin gameplay. (Provenance: required_inference)
  • As a Player, I should be able to control my character using desktop or mobile controls to navigate around opposing players. (Provenance: required_inference)
  • As a Player, I should be able to score by successfully maneuvering around opposing players. (Provenance: explicit)
  • As a Player, I should see my score update in real-time during gameplay. (Provenance: required_inference)
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4. User Personas

Player

  • Context: The Player is the main user of the game, controlling a character in an arcade-style American football setting.
  • Primary Goal: Navigate around opposing players to score points.
  • Responsibilities: Start the game, control the character, avoid opposing players, and aim to score.
  • Interactions: Uses desktop or mobile controls to interact with the game environment.
  • Success: Successfully scoring by maneuvering past opposing players.

5. Core User Flows

5.1 Starting the Game

  1. Context: The Player accesses the Landing page.
  2. Action: The Player clicks the "Start Game" button.
  3. Result: The game transitions to the Game page.
  4. Next Step: The Player begins gameplay.

5.2 Playing the Game

  1. Context: The Player is on the Game page.
  2. Action: The Player uses controls to navigate the character around opposing players.
  3. Result: The Player's score updates in real-time as they successfully maneuver.
  4. Next Step: The Player continues to play, aiming to score more points.
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6. Visuals Colors and Theme

  • Muse: Bruno Simon
  • Palette:
    • Background: #F0F4F8
    • Surface: #FFFFFF
    • Text: #333333
    • Primary: #FF5733
    • Accent: #FFC300
    • Muted: #C7C7C7
  • Typography:
    • Headings: Fredoka — Bold, large size contrast
    • Body: Nunito
    • Scale: 1.5 modular (48/32/24/18/16)
  • Shape Language: Rounded, playful shapes with floating labels.
  • Layout: 3D scene as the page with interactive elements.

7. Signature Design Concept

The Landing page features a full-bleed interactive 3D scene of the football field. Players can rotate and explore the field, with dynamic camera movements following the player's character. The use of bright, playful colors and bouncy, physics-driven elements enhances the arcade atmosphere.

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8. Interaction Model & Motion Direction

  • Interaction Model: Animated
  • Motion Tempo: Cinematic
  • Hero Dimensionality: webgl
  • Landing Hero Motion Brief: The hero is an interactive 3D scene of the football field. Players can see the field and obstacles, with dynamic camera movements and bouncy, physics-driven interactions. The scene uses bright toy colors and soft shadows for depth and engagement. In reduced-motion mode, animations are minimized for accessibility.

9. Non-Functional Requirements

  • The game must be responsive and provide a seamless experience across desktop and mobile platforms. (Provenance: explicit)
  • The game must maintain a consistent arcade-style aesthetic. (Provenance: explicit)

10. Tech Stack

  • Frontend: React (for desktop and mobile compatibility)
  • 3D Graphics: WebGL/R3F for interactive 3D scenes
  • Backend: [Default — not specified by user]
  • Deployment: Docker/docker-compose for containerization

11. Assumptions and Constraints

  • The game will not require user authentication for access.
  • The game will focus on an arcade-style experience, avoiding realistic simulation elements.
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12. Glossary

  • Arcade-style: A type of game that emphasizes fast-paced, simple gameplay over realistic simulation.
  • WebGL/R3F: Technologies used for rendering 3D graphics in web applications.
  • Player: The user controlling the character in the game.

No completed page designs yet.

Completed design pages will appear here when they are ready to preview.

Landing: View game intro
Landing: Start game
Game: Control character movement
Game: 1. Navigate around opponents
Game: 2. Score touchdown
Game: 3. View updated score
Game: 4. Continue playing

No completed page designs yet.

Completed design pages will appear here when they are ready to preview.

Landing: View game intro
Landing: Start game
Game: Control character movement
Game: 1. Navigate around opponents
Game: 2. Score touchdown
Game: 3. View updated score
Game: 4. Continue playing