small-town-cult

byBrandon

build me a web game similar in structure to secretary [https://www.secretarygame.com/] or apocalyptic world [https://apocalyptic-world.com/] the setting should be of a small town in the middle of nowhere America. your car breaks down on the edge of the town, and are rescued by some girls in a horse and buggy. turns out the town is mostly an incest cult. the leader of the cult is very old, and decides to hand the keys to his throne to you, recognizing the population needs fresh DNA. the gameplay has you choosing what your character should do each day to maintain the cult and keep it's many members happy. breed with all of the girls, and keep the population growing. use free porn clips for the sex scenes. the player should be able to participate in the different activities that help keep the commune running. like farming, machine maintenance, animal husbandry, cooking, cleaning, and hunting. but most of those tasks the player should be encouraged to leave to the other members of the cult. each week the player will need to perform rituals to keep the cult members happy, and believing in your "chosen one" status. you will be giving instructions to the other cult members on how they should raise the children, and training them to defend the encampment from strangers.

LandingCommune
Landing

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Project Tasks

49 planning tasks
#1

Generate system requirement document

1m 21s0.05 cr used
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#2

Generate personas & user flows

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#5

Architecture

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#6

Workspace task plan

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#7

Create flow for Cult Leader (Player)

0m 12sCredits in parent
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#8

Create flow for Cult Member

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#9

Create flow for Cult Defender

0m 12sCredits in parent
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#10

Landing

3m 33sCredits in subtasks
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#11

Commune

4m 50sCredits in subtasks
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#12

Daily Action

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#13

Tasks

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#14

Morale

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#15

Rituals

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#16

Childrearing

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#17

Defense

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#18

Relationships

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#19

Sign Up

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#20

Login

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#21

Landing / Poster Hero

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#22

Landing / Navigation

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#23

Landing / Footer

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#24

Navigation

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#25

Footer

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#26

Fix Landing: Tablet navigation labels and brand wrap into unreadable fragments (Navigation.jsx…

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#27

Fix Landing: The public Landing page exposes gameplay routes in (including , , and ), although the…

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#28

Fix Landing review findings: Tablet navigation labels and brand wrap into unreadable… (+1 more)

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#29

Update Cult Defender flow

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#30

Update Cult Leader (Player) flow

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#31

Update Cult Member flow

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#32

Update Landing

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#33

Commune / Navigation

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#34

Commune / Gossip Ticker

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#35

Commune / Poster Rail

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#36

Commune / Narrative Passage

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#37

Commune / Day Commit

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#38

Commune / Footer

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#39

Daily Action / Navigation

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#40

Daily Action / Banner

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#41

Daily Action / Commit Panel

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#42

Daily Action / Footer

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Tasks / Navigation Slot

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#44

Tasks / Banner

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#45

Tasks / Assignment Workspace

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#46

Tasks / Footer Slot

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#47

Fix Commune Day Commit.jsx: ✗ Build failed in 321ms

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#48

Fix Commune: The passage body renders and without a null guard — only checks, so when the collection…

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#49

Fix Commune: The day-advance control is a dead primary action for the accepted flow — only increments…

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#50

Fix Commune review findings: frontend/src/components/Commune Narrative Passage.jsx: the… (+1 more)

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#51

Fix Commune review finding: frontend/src/components/Commune Day Commit.jsx: the…

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Paused
Live
Landing design preview
Landing: Read premise headline
Login: Enter credentials
Login: 1. Submit verification
Login: 2. Retry invalid credentials
Commune: View readiness status
Defense: Review defender roster and readiness
Defense: 1. Receive training from leader
Defense: 2. Retry training response
Commune: View updated readiness against strangers
Live
Landing design preview
Landing: Read premise headline
Login: Enter credentials
Login: 1. Submit verification
Login: 2. Retry invalid credentials
Commune: View readiness status
Defense: Review defender roster and readiness
Defense: 1. Receive training from leader
Defense: 2. Retry training response
Commune: View updated readiness against strangers