simple-hello

byMonazir Alam

Hello

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System Requirements

System Requirement Document

System Requirements Document (SRD)

Project Name: simple-hello

1. Introduction

The simple-hello project is a chess game application designed for Monazir Alam, based in India. Chess is a timeless strategy game that appeals to a wide audience, and this project aims to deliver a fun and engaging experience for players. The application will provide a platform for users to play chess either against other players or AI opponents.

This document outlines the system requirements for the simple-hello chess game, including functional and non-functional requirements, user personas, design concepts, and technical specifications.

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2. System Overview

The simple-hello chess game will be a web-based and mobile-compatible application that allows users to play chess in various modes, including:

  • 1v1 Player Mode: Two players can compete against each other locally or online.
  • AI Mode: Users can play against an AI opponent with adjustable difficulty levels.
  • Multiplayer Mode: Online multiplayer functionality for users to compete globally.

The system will prioritize ease of use, responsiveness, and an engaging user interface. It will be designed to cater to chess enthusiasts of all skill levels, from beginners to advanced players.

3. Functional Requirements

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Story Points:

  • As a User, I should be able to play chess against another player locally.
  • As a User, I should be able to play chess against an AI opponent with adjustable difficulty levels.
  • As a User, I should be able to play chess online against other players.
  • As a User, I should be able to save and review my game history.
  • As a User, I should be able to customize the chessboard and pieces.
  • As a User, I should be able to receive hints or suggestions during gameplay.
  • As a User, I should be able to chat with my opponent during online matches.
  • As an Admin, I should be able to manage user accounts and monitor game activity.

4. User Personas

1. Player

  • Description: A chess enthusiast who wants to play games against other players or AI opponents.
  • Goals: Improve chess skills, enjoy competitive matches, and explore game history.
  • Pain Points: Lack of engaging AI, poor interface, or limited customization options.
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2. Admin

  • Description: A system administrator responsible for managing user accounts and monitoring game activity.
  • Goals: Ensure smooth operation of the platform and maintain user satisfaction.
  • Pain Points: Difficulty in tracking user activity or resolving disputes.

5. Visuals Colors and Theme

Color Palette:

The simple-hello chess game will feature a modern and elegant theme inspired by the timeless nature of chess.

  • Background: #F5F5DC (Beige)
  • Surface: #8B4513 (Saddle Brown)
  • Text: #000000 (Black)
  • Accent: #FFD700 (Gold)
  • Muted Tones: #C0C0C0 (Silver)

This palette reflects the sophistication of chess while maintaining a clean and user-friendly interface.

6. Signature Design Concept

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Interactive Chessboard with Dynamic Animations

The homepage of the simple-hello chess game will feature a 3D interactive chessboard that users can explore. The chessboard will rotate slightly as users hover over it, creating a dynamic and immersive experience.

Key features:

  • Piece Animations: Chess pieces will animate smoothly when moved, with subtle sound effects for added realism.
  • Dynamic Lighting: The chessboard will feature soft lighting effects that change based on the time of day (e.g., warm tones in the evening, cool tones in the morning).
  • Interactive Tutorial: New users will be greeted with an interactive tutorial that walks them through the basics of chess gameplay.
  • Hover Effects: Hovering over pieces will display their possible moves, making the game accessible to beginners.

This design concept will make the simple-hello chess game visually captivating and memorable, ensuring a strong first impression for users.

7. Non-Functional Requirements

  • The system must be responsive and compatible with both web and mobile platforms.
  • The application must support real-time multiplayer functionality with minimal latency.
  • The AI opponent must provide adjustable difficulty levels to cater to players of varying skill levels.
  • The system must ensure data security and privacy for all users.
  • The application must be scalable to accommodate a growing user base.
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8. Tech Stack

Frontend:

  • React for Web
  • React Native for Mobile

Backend:

  • Python
  • FastAPI

Database:

  • MySQL (preferred) or MariaDB, with Alembic for migrations

AI Models:

  • GPT 5.4 for user-friendly responses
  • Claude 4.6 Opas for coding-related suggestions
  • Gemini 3.1 Pro for friendly interactions

AI Tools:

  • Litellm for LLM Routing
  • Langchain
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Local Orchestration:

  • Docker
  • docker-compose

Server-Side Orchestration:

  • Kubernetes

9. Assumptions and Constraints

Assumptions:

  • Users will have access to stable internet connections for online multiplayer functionality.
  • The application will primarily target users in India, with support for English and Hindi languages.
  • The chess game will follow standard international chess rules.

Constraints:

  • The system must operate within the constraints of the chosen tech stack.
  • The application must comply with data protection regulations applicable in India.
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10. Glossary

  • AI Opponent: A computer-controlled player with adjustable difficulty levels.
  • Multiplayer Mode: A game mode where users can compete against other players online.
  • Interactive Tutorial: A guided walkthrough of the chess game for new users.
  • Dynamic Lighting: Lighting effects that change based on the time of day.
  • Hover Effects: Visual cues that display possible moves for chess pieces.
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No completed page designs yet.

Completed design pages will appear here when they are ready to preview.

No user flows yet.

The User Flow Agent will generate per-persona navigation diagrams after SRD updates.

No completed page designs yet.

Completed design pages will appear here when they are ready to preview.

No user flows yet.

The User Flow Agent will generate per-persona navigation diagrams after SRD updates.