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Sage-Game System Requirements Document
1. Introduction
The purpose of this document is to outline the system requirements for the "Sage-Game" project. This project involves developing a simple Tic Tac Toe game as a single-page application for personal use by Umang Suthar.
2. System Overview
The Sage-Game project aims to create a straightforward, interactive Tic Tac Toe game that can be played on a single web page. The game will be designed for personal enjoyment and will not require complex features or multiplayer capabilities. The focus will be on a clean, intuitive user interface and smooth gameplay experience.
3. Functional Requirements
- As a User, I should be able to start a new game of Tic Tac Toe.
- As a User, I should be able to make a move by clicking on a cell in the grid.
- As a User, I should be able to see the current state of the game board.
- As a User, I should be able to see when the game has been won or ended in a draw.
- As a User, I should be able to reset the game to play again.
4. User Personas
- User: A single player who interacts with the game interface to play Tic Tac Toe.
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5. Core User Flows
- User opens the game -> User starts a new game -> User makes moves by clicking cells -> Game checks for win/draw -> User sees result -> User resets the game to play again.
6. Visuals Colors and Theme
- primary: #3498db (a calming blue for the main interface)
- primary_light: #85c1e9 (a lighter blue for hover states)
- secondary: #e74c3c (a contrasting red for emphasis and alerts)
- accent: #f1c40f (a vibrant yellow for CTAs and active states)
- highlight: #f39c12 (an orange for hover states and notifications)
- bg: #ecf0f1 (a light grey for the background)
- surface: rgba(255, 255, 255, 0.9) (a soft white for cards/panels)
- text: #2c3e50 (a dark blue for primary text)
- text_muted: #7f8c8d (a muted grey for secondary text)
- border: rgba(44, 62, 80, 0.2) (a subtle border color)
7. Signature Design Concept
The Sage-Game will feature a dynamic, interactive game board that feels like a classic chalkboard. The grid lines will appear as if drawn with chalk, and each move will animate with a chalk-drawing effect. When a player wins, the winning line will be highlighted with a glowing chalk effect. The reset button will be a chalk eraser that wipes the board clean when clicked. This concept will be implemented using framer-motion for smooth animations and transitions.
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8. Interaction Model & Motion Direction
The interaction model for the Sage-Game will be "animated". The game will feature smooth animations for drawing moves and transitions between game states. Hover effects and click interactions will be enhanced with subtle animations to provide a polished user experience.
9. Non-Functional Requirements
- The game should load quickly and be responsive on various screen sizes.
- The user interface should be intuitive and easy to navigate.
- The game should handle user inputs smoothly without lag.
10. Tech Stack
- Frontend: React for Web
- Backend: Not applicable (single-page application)
- Database: Not applicable (no data persistence required)
11. Assumptions and Constraints
- The game will be used for personal enjoyment and not for commercial purposes.
- The application will be a single-page app with no need for server-side logic or database integration.
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12. Glossary
- Tic Tac Toe: A classic two-player game where players take turns marking spaces in a 3x3 grid.
- SPA: Single Page Application, a web application that interacts with the user by dynamically rewriting the current page rather than loading entire new pages from the server.
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