pure-flight

byAnay

Build a flight simulator game

LandingCockpitWeatherSettingsAircraftSelectHome
Landing

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System Requirements

System Requirement Document
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pure-flight

Introduction

The "pure-flight" project is focused on developing a flight simulator game that offers a realistic flying experience on a large island featuring a runway. This document outlines the system requirements necessary to achieve the project's objectives.

System Overview

The pure-flight simulator aims to provide users with an immersive and realistic flight experience. The game will be set on a vast island, complete with a detailed runway for takeoff and landing. The simulator will focus on delivering high-quality graphics, realistic physics, and an engaging user interface to enhance the overall gaming experience.

Functional Requirements

  • As a User, I should be able to select different types of aircraft to fly.
  • As a User, I should be able to take off and land on a realistic runway.
  • As a User, I should be able to navigate around a large island environment.
  • As a User, I should experience realistic weather conditions that affect flight dynamics.
  • As a User, I should be able to view the cockpit with interactive controls.
  • As a User, I should be able to switch between first-person and third-person views.
  • As a User, I should be able to access a tutorial mode for learning basic controls.
  • As a User, I should be able to customize the aircraft's appearance.
  • As a User, I should be able to save and load flight sessions.
  • As a User, I should receive feedback on my flying performance.
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User Personas

  • Casual Gamer: Interested in a fun and engaging flight experience without needing extensive knowledge of aviation.
  • Aviation Enthusiast: Seeks a realistic and detailed simulation experience, with a focus on accurate flight dynamics and controls.
  • Beginner Pilot: Uses the simulator as a learning tool to understand basic flight operations and controls.

Core User Flows

  • Casual Gamer selects an aircraft -> chooses a quick flight mode -> takes off from the runway -> explores the island -> lands back on the runway.
  • Aviation Enthusiast selects an aircraft -> configures realistic weather conditions -> performs a detailed pre-flight check -> takes off -> navigates using cockpit instruments -> lands.
  • Beginner Pilot accesses tutorial mode -> learns basic controls -> practices takeoff and landing -> receives performance feedback.

Visuals Colors and Theme

  • primary: #1E3A8A (Deep Blue)
  • primary_light: #3B82F6 (Sky Blue)
  • secondary: #F97316 (Vibrant Orange)
  • accent: #10B981 (Emerald Green)
  • highlight: #F59E0B (Amber)
  • bg: #F3F4F6 (Light Gray)
  • surface: rgba(255, 255, 255, 0.8) (White)
  • text: #111827 (Dark Gray)
  • text_muted: #6B7280 (Muted Gray)
  • border: rgba(209, 213, 219, 0.5) (Light Gray)
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Signature Design Concept

The pure-flight simulator will feature an interactive 3D island map as the homepage. Users can click and drag to explore different parts of the island, with each section representing a different aspect of the game (e.g., aircraft selection, weather settings, tutorial mode). The map will be rendered using @react-three/fiber and @react-three/drei to create a dynamic and engaging user experience. Hovering over different areas will provide tooltips with additional information, and clicking will zoom into that section with smooth transitions powered by framer-motion.

Interaction Model & Motion Direction

The landing page will utilize a "parallax" interaction model, with layered depth effects as users scroll. Atmospheric elements like clouds and distant mountains will move at different speeds to create a sense of depth. The internal pages, such as the cockpit view and settings, will have an "animated" model with smooth transitions and interactive elements to enhance user engagement.

Non-Functional Requirements

  • The simulator must run smoothly at a minimum of 60 frames per second.
  • The game should support resolutions up to 4K.
  • Load times should not exceed 5 seconds for any game mode.
  • The simulator should be compatible with both Windows and macOS platforms.
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Tech Stack

  • Frontend: React for Web
  • Backend: Python, FastAPI
  • Database: MongoDB
  • AI Models: Not specified
  • AI Tools: Not specified
  • Local Orchestration: Docker, docker-compose
  • Server-side Orchestration: Kubernetes

Assumptions and Constraints

  • The simulator will primarily target desktop users.
  • Internet connectivity is required for downloading updates and additional content.
  • The game will not include multiplayer functionality in the initial release.

Glossary

  • FPS: Frames Per Second
  • 4K Resolution: Ultra High Definition display resolution of 3840 x 2160 pixels
  • Parallax: A visual effect where background images move slower than foreground images, creating an illusion of depth.
Landing design preview
Landing: View Simulator
Login: Sign In
Home: Access Simulator
AircraftSelect: Select Aircraft
WeatherSettings: Configure Conditions
PreFlight: Check Systems
Cockpit: Take Off
Cockpit: Navigate Island
Cockpit: Use Instruments
Cockpit: Land Aircraft
Performance: Review Stats
FlightSession: Save Session