proud-script is a Roblox script deliverable for Murder Mystery 2 (MM2) that provides a god mode effect to the player running it. The product intent is narrow and explicit: the requester (Arnold Pueblas, PH) wants a script that, when executed in Roblox while playing MM2, grants the running player god mode — i.e., the player survives MM2 rounds without dying while the effect is active.
The audience is the Roblox Player (MM2) — a Roblox user who plays Murder Mystery 2 and wants to run the god-mode script in-game. There is no web application, dashboard, or account system in scope. The deliverable is a script artifact plus the in-game effect it produces.
The current delivery is a single Roblox script that the player executes in the Roblox client while Murder Mystery 2 is running. When executed, the script applies a god-mode effect to the local player character so that the player does not die during MM2 rounds. The player observes the effect through normal gameplay: they remain alive through events that would otherwise kill them (e.g., being attacked by the murderer), and the effect persists for the duration of the round/session as implemented by the script.
Actors:
required_inference.)Accepted behavior: create a Roblox script that provides god mode in MM2.
Narrow exclusions: No first-party web UI, dashboard, account system, or server-side service is requested or implied. No additional MM2 capabilities (aimbot, ESP, coin farming, auto-win, etc.) are in scope. No distribution, hosting, or marketplace publication of the script is requested.
The product is delivered as a script artifact that runs inside the Roblox client against the Murder Mystery 2 experience. Ownership of execution and of the resulting in-game state belongs to the Roblox client / MM2 runtime (provider-owned); the script is the first-party deliverable that the player loads into that environment. There is no first-party application surface, no login, and no persistent first-party state: the player's identity and session are owned by Roblox, and the god-mode effect is a runtime state within the MM2 session.
Current horizon: the god-mode script for MM2, runnable by the player in-game. Future horizon: none stated by the user. Any additional MM2 features, distribution channels, or configuration UIs are out of scope unless separately requested.
Not applicable — no reference directive with content_source was supplied.
No first-party pages are in scope. The Planning Scope contract declares custom_ui: false, and the accepted requirement is a script deliverable executed inside a provider-owned game runtime. The only user-facing surface is the Roblox client / Murder Mystery 2 runtime, which is provider-owned and therefore not a first-party page. Coverage is expressed below as the script artifact and its runtime surface.
FR-1 — God-mode script for MM2 (provenance: explicit) As a Roblox Player (MM2), I should be able to run a script that grants god mode in Murder Mystery 2, so that my character does not die during MM2 rounds while the effect is active.
FR-2 — Effect lifecycle within the MM2 session (provenance: required_inference) As a Roblox Player (MM2), I should have the god-mode effect remain active for the duration of the MM2 round/session as implemented by the script, so that the protection is usable throughout play rather than only at the instant of execution.
No CREATIVE DIRECTION block and no user-specified palette, fonts, or brand were supplied. The product has no first-party visual surface (no web UI, no dashboard); its only visual context is the Roblox client and the Murder Mystery 2 experience, whose visuals are provider-owned and not controlled by this product. No first-party color, typography, or theme tokens are therefore defined. Any script-side on-screen indicator, if implemented, should remain minimal and non-intrusive so it does not alter the MM2 experience beyond the accepted god-mode effect.
Not applicable. The product has no first-party public entry page or visual surface; delivery is a script executed inside the provider-owned Roblox client / MM2 runtime. No signature visual concept is defined, and none may introduce new behavior, pages, or destinations.
Interaction Model: Static (direction) Motion Tempo: still Hero Dimensionality: flat
Landing Hero Motion Brief: Not applicable — there is no first-party public entry page. The product's only interaction surface is the provider-owned Roblox client / MM2 runtime, whose motion and presentation are owned by Roblox and the MM2 experience, not by this product. No landing hero, motion vocabulary, or reduced-motion state is defined for a first-party surface.
custom_ui: false.No completed page designs yet.
Completed design pages will appear here when they are ready to preview.
No completed page designs yet.
Completed design pages will appear here when they are ready to preview.
No comments yet. Be the first!