proud-minecraft

byZEVVV Waters

Make a Minecraft hacking client with a ton of different hacks and macros

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System Requirements

System Requirement Document
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System Requirements Document for proud-minecraft

1. Introduction

The "proud-minecraft" project aims to develop a Minecraft hacking client that provides users with a wide array of hacks and macros. This product is designed for Minecraft enthusiasts who are interested in advanced modding and hacking capabilities, offering a customizable and feature-rich gameplay experience.

2. System Overview

The proud-minecraft project delivers a custom Minecraft hacking client with a variety of hacks and macros. The client is designed to initialize its local configuration and macro state before selection and activation, ensuring that configured selections remain available throughout the active gameplay session. The system is built with a custom UI, following a cinematic future tech theme with a Minecraft twist, as directed by the creative direction.

2a. Product Interpretation and Delivery Boundary

The product is a standalone Minecraft hacking client with no external dependencies or provider-owned surfaces. It includes four custom pages: Landing, Hacks, Hack Settings, and Active Session, each serving a specific role in the user's journey. The client is designed for anonymous access, with no identity continuity required beyond the active session.

2b. Source Content Inventory

Not applicable as no content source directive was provided.

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2c. Page Content and Component Coverage

Landing

  • Information/State: Introduction to the Minecraft hacking client, its purpose, and available hacks and macros.
  • Primary Actions: Explore hacks, learn more about the client.
  • Components: Hero section with a 3D holographic Minecraft block, floating glass panels for navigation.
  • States: Loading, success, error.

Hacks

  • Information/State: List of available hacks and macros.
  • Primary Actions: Browse hacks, select hacks for configuration.
  • Components: Hack list, search/filter options.
  • States: Loading, empty, success, error.

Hack Settings

  • Information/State: Configuration options for selected hacks and macros.
  • Primary Actions: Adjust settings, save configurations.
  • Components: Settings panel, binding options.
  • States: Loading, success, error.

Active Session

  • Information/State: Active gameplay session with configured hacks and macros.
  • Primary Actions: Activate/deactivate hacks, monitor performance.
  • Components: Session dashboard, hack activation controls.
  • States: Active, paused, error.
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3. Functional Requirements

  • As a Minecraft Client User, I should be able to browse a variety of hacks and macros to customize my gameplay experience. (explicit)
  • As a Minecraft Client User, I should be able to configure selected hacks and macros to suit my preferences. (explicit)
  • As a Minecraft Client User, I should be able to activate and use configured hacks and macros during gameplay to enhance my Minecraft experience. (explicit)
  • As a Minecraft Client User, the client must initialize its local configuration and macro state before selection and activation to ensure a seamless experience. (required_inference)
  • As a Minecraft Client User, configured selections must remain available across the active gameplay session so I can continue using them without interruption. (required_inference)

4. User Personas

Minecraft Client User

  • Product Context: Uses the Minecraft client to select, configure, and activate a broad set of hacks and macros.
  • Primary Goal: Achieve a feature-rich customized gameplay client.
  • Responsibilities: Browsing available hacks, configuring settings, activating hacks during gameplay.
  • Interactions: Engages with the client interface to manage hacks and macros.
  • Observable Success: A seamless and enhanced Minecraft experience with the desired hacks and macros active.

5. Core User Flows

5.1 Browsing Hacks

  1. Starting Context: User lands on the Hacks page.
  2. Action: User browses the list of available hacks and macros.
  3. Result: User selects hacks of interest for configuration.
  4. Next Step: User proceeds to the Hack Settings page.
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5.2 Configuring Hacks

  1. Starting Context: User is on the Hack Settings page with selected hacks.
  2. Action: User adjusts settings and bindings for selected hacks.
  3. Result: Configurations are saved.
  4. Next Step: User moves to the Active Session page to activate hacks.

5.3 Activating Hacks

  1. Starting Context: User is in an active gameplay session on the Active Session page.
  2. Action: User activates configured hacks and monitors their performance.
  3. Result: Hacks are active, enhancing the gameplay experience.
  4. Continuation: User can deactivate hacks or adjust settings as needed.
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6. Visuals Colors and Theme

  • Muse: Gleb Kuznetsov
  • Palette:
    • Background: #0A0A0A
    • Surface: #1A1A1A
    • Text: #FFFFFF
    • Primary: #00FFFF
    • Accent: #FF00FF
    • Muted: #555555
  • Typography:
    • Headings: Orbitron — Wide geometric sans, uppercase, large, tight letter spacing.
    • Body: Space Grotesk
    • Scale: 1.5 modular, 60/40/28/18/16
  • Shape Language: Floating glass panels and thin luminous strokes.
  • Layout: Full-bleed 3D scene with floating panels and radial layouts.
  • Motion: Continuous slow orbit/parallax, light sweeps, data streams.

7. Signature Design Concept

The Landing page features a full-screen 3D holographic Minecraft block as the hero element, surrounded by floating glass panels for navigation. The design uses a dark void background with electric cyan and magenta highlights, creating an immersive and tech-forward experience.

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8. Interaction Model & Motion Direction

  • Interaction Model: Animated
  • Motion Tempo: Cinematic
  • Hero Dimensionality: WebGL
  • Landing Hero Motion Brief: The hero features a central glowing holographic Minecraft block with floating glass panels. Light sweeps and data streams create a dynamic and immersive experience. In reduced-motion mode, the scene remains static with subtle highlights.

9. Non-Functional Requirements

  • Performance: The client should operate smoothly without lag during gameplay.
  • Security: Ensure that the client does not compromise the user's system security.
  • Compatibility: The client must be compatible with the latest version of Minecraft.

10. Tech Stack

  • Frontend: React
  • Backend: Python/FastAPI
  • Storage: Appropriate for configuration and state management
  • Deployment: Docker/docker-compose

11. Assumptions and Constraints

  • The client is designed for anonymous access with no user identity continuity.
  • The product is a standalone application with no external dependencies.
  • The design follows the cinematic future tech theme with a Minecraft twist.
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12. Glossary

  • Hack: A modification or enhancement to the Minecraft game that alters gameplay.
  • Macro: A sequence of actions or commands that can be executed automatically.
  • Minecraft Client User: The individual using the hacking client to enhance their Minecraft gameplay experience.

No completed page designs yet.

Completed design pages will appear here when they are ready to preview.

Landing: View client intro
Hacks: Browse available hacks
Hacks: Select hacks to configure
Hack Settings: Adjust hack settings
Hack Settings: Save configuration
Active Session: 1. Activate configured hacks
Active Session: 2. Monitor hack performance
Active Session: Deactivate hack
Hack Settings: 3. Adjust settings mid-session

No completed page designs yet.

Completed design pages will appear here when they are ready to preview.

Landing: View client intro
Hacks: Browse available hacks
Hacks: Select hacks to configure
Hack Settings: Adjust hack settings
Hack Settings: Save configuration
Active Session: 1. Activate configured hacks
Active Session: 2. Monitor hack performance
Active Session: Deactivate hack
Hack Settings: 3. Adjust settings mid-session