This document outlines the system requirements for the TROPE//SCAN project, a script analysis engine designed for adult animation. The system focuses on character asset management, sprite metadata generation, and script analysis using trope detection and rewriting.
The TROPE//SCAN system consists of several components that work together to manage character assets, generate sprite metadata, and analyze scripts for tropes. It includes tools for importing stickers, performing model inference, clustering poses, and analyzing scripts for tropes. The system also supports the generation of metadata for sprites and the fine-tuning of models for trope variations.
I want to be able to apply different archtypes to the characters every script and that's what inglueces the tropes regular, inversion and subversion.
{ "meta": { "version": "1.0", "built": "2026-05-02T00:27:43.714Z", "source_shows": [ "Entourage (96 eps, 108 tropes)", "Eastbound & Down (28 eps)", "Loiter Squad (24 eps)" ], "description": "Character mode pattern library for Some Wack Comedy situation router" }, "swc_archetype_map": { "sam": "wildcard", "taylor": "anchor", "tom": "dreamer", "kyle": "compass", "larry": "foil" }, "reference_shows": { "entourage": { "show": "Entourage", "format": "4-man ensemble, 30 min HBO", "group_split_pattern": "1+3 (Vince as center, others orbit)", "tropes_scraped": [ "Anti-Hero", "Batman Gambit", "Black Comedy", "Be Careful What You Wish For", "Actor Allusion", "Ambiguously Gay", "Played for Laughs", "Black-and-Gray Morality" ], "cast_to_swc": { "Vince Chase": { "swc_archetype": "THE DREAMER", "swc_character": "Tom", "notes": "Confident, idea-first, execution is someone else's problem. Plan changes, confidence never does." }, "Eric Murphy": { "swc_archetype": "THE ANCHOR", "swc_character": "Taylor", "notes": "Audience POV. Slow-burn frustration. Logic in a world without it. Can't walk away." }, "Turtle": { "swc_archetype": "THE WILDCARD", "swc_character": "Sam", "notes": "Over-commits. Enthusiastic about the wrong part. 100% in on bad ideas." }, "Johnny Drama": { "swc_archetype": "THE FOIL", "swc_character": "Larry (The Frotch)", "notes": "Smug about past. Condescending pity. Fails just as hard. Catalyst for discomfort." }, "Ari Gold": { "swc_archetype": "EXTERNAL FOIL", "swc_character": "N/A (recurring antagonist energy)", "notes": "Forces situations. No equivalent main cast member." } }, "situation_modes": { "resource_conflict": { "dreamer": { "mode": "THE CLAIMANT", "behavior": "Asserts ownership with zero documentation" }, "anchor": { "mode": "THE MEDIATOR", "behavior": "Tries to resolve it logically, gets ignored" }, "wildcard": { "mode": "THE ESCALATOR", "behavior": "Makes it worse trying to help" }, "foil": { "mode": "THE ADJUDICATOR", "behavior": "Declares a ruling nobody asked for" } }, "scheme_gone_wrong": { "dreamer": { "mode": "THE COMMITTED", "behavior": "Doubles down, refuses to admit it's failing" }, "anchor": { "mode": "THE MARTYR", "behavior": "Keeps the plan alive at personal cost" }, "wildcard": { "mode": "THE ACCELERANT", "behavior": "Adds a second scheme on top of the first" }, "foil": { "mode": "THE PROPHET", "behavior": "Called it from the start, won't stop saying so" } }, "authority_confrontation": { "dreamer": { "mode": "THE NEGOTIATOR", "behavior": "Tries to charm their way through it" }, "anchor": { "mode": "THE APOLOGIZER", "behavior": "Takes responsibility for everyone" }, "wildcard": { "mode": "THE DISTRACTION", "behavior": "Creates a scene that makes it worse" }, "foil": { "mode": "THE OBSERVER", "behavior": "Watches with smug detachment, then gets caught too" } }, "social_awkwardness": { "dreamer": { "mode": "THE OBLIVIOUS", "behavior": "Doesn't notice, keeps going" }, "anchor": { "mode": "THE CRINGE POV", "behavior": "Notices everything, can't stop it" }, "wildcard": { "mode": "THE OVERCORRECTOR", "behavior": "Tries to fix it and makes it worse" }, "foil": { "mode": "THE SUPERIOR", "behavior": "Acts above it until he's the awkward one" } }, "equipment_failure": { "dreamer": { "mode": "THE VISIONARY", "behavior": "Sees it as opportunity to upgrade/replace" }, "anchor": { "mode": "THE FIXER", "behavior": "Actually tries to solve it, nobody listens" }, "wildcard": { "mode": "THE TINKERER", "behavior": "Makes it worse trying to repair it" }, "foil": { "mode": "THE CRITIC", "behavior": "Points out they should have had a backup plan" } }, "status_competition": { "dreamer": { "mode": "THE CHALLENGER", "behavior": "Goes all in on winning regardless of stakes" }, "anchor": { "mode": "THE RELUCTANT", "behavior": "Dragged in, then can't stop competing" }, "wildcard": { "mode": "THE WILD CARD", "behavior": "Wins in a way nobody predicted or wanted" }, "foil": { "mode": "THE VETERAN", "behavior": "Claims superior experience while losing" } }, "unexpected_obstacle": { "dreamer": { "mode": "THE ADAPTER", "behavior": "Pivots immediately to a new plan" }, "anchor": { "mode": "THE PROBLEM SOLVER", "behavior": "Tries to address the actual obstacle" }, "wildcard": { "mode": "THE IGNORER", "behavior": "Tries to proceed as if obstacle isn't there" }, "foil": { "mode": "THE TOLD YOU SO", "behavior": "Saw it coming, now wants credit" } } } }, "eastbound_and_down": { "show": "Eastbound & Down", "format": "2-man + ensemble, 30 min HBO", "group_split_pattern": "1+1 (Kenny + Stevie) with ensemble chaos", "tropes_scraped": [ "Anti-Hero", "Batman Gambit", "Black Comedy", "Be Careful What You Wish For", "Attending Your Own Funeral", "Auto Erotica", "Analogy Backfire", "Black-and-Gray Morality" ], "cast_to_swc": { "Kenny Powers": { "swc_archetype": "THE WILDCARD", "swc_character": "Sam", "notes": "100% commitment, total conviction, chaos by default, right ~30% of the time" }, "Stevie Janowski": { "swc_archetype": "THE DREAMER", "swc_character": "Tom", "notes": "Follows the instigator blindly, high energy, executes the plan wrong, confidence untethered" }, "April": { "swc_archetype": "THE ANCHOR", "swc_character": "Taylor", "notes": "Logic in a world without it. Gets pulled back in despite herself." }, "Dustin": { "swc_archetype": "THE FOIL", "swc_character": "Larry (The Frotch)", "notes": "Condescending, thinks he's winning, failing just as hard" } }, "situation_modes": { "resource_conflict": { "wildcard": { "mode": "THE SOVEREIGN", "behavior": "Declares ownership through pure audacity" }, "dreamer": { "mode": "THE LIEUTENANT", "behavior": "Backs the claim 100% with no justification" }, "anchor": { "mode": "THE REALIST", "behavior": "Points out neither of them has a claim" }, "foil": { "mode": "THE RIVAL", "behavior": "Stakes an equally baseless counter-claim" } }, "scheme_gone_wrong": { "wildcard": { "mode": "THE DENIER", "behavior": "Reframes failure as a different kind of win" }, "dreamer": { "mode": "THE LOYALIST", "behavior": "Still fully committed even as it collapses" }, "anchor": { "mode": "THE EXTRACTOR", "behavior": "Tries to get everyone out before it's too late" }, "foil": { "mode": "THE DOCUMENTER", "behavior": "Records the failure for future leverage" } }, "authority_confrontation": { "wildcard": { "mode": "THE CHALLENGER", "behavior": "Goes directly at the authority figure" }, "dreamer": { "mode": "THE HYPE MAN", "behavior": "Backs the challenge louder than the original" }, "anchor": { "mode": "THE PEACEMAKER", "behavior": "Tries to de-escalate, gets associated anyway" }, "foil": { "mode": "THE COWARD", "behavior": "Steps back right when solidarity was needed" } }, "social_awkwardness": { "wildcard": { "mode": "THE UNAWARE", "behavior": "Completely doesn't register the awkwardness" }, "dreamer": { "mode": "THE AMPLIFIER", "behavior": "Tries to smooth it over, makes it worse" }, "anchor": { "mode": "THE CRINGE WITNESS", "behavior": "Can't leave, can't fix it" }, "foil": { "mode": "THE SUPERIOR", "behavior": "Acts above it, then does the same thing" } }, "equipment_failure": { "wildcard": { "mode": "THE BLAMER", "behavior": "It's the equipment's fault, not the plan" }, "dreamer": { "mode": "THE VOLUNTEER", "behavior": "Offers to fix it with zero relevant skills" }, "anchor": { "mode": "THE DIAGNOSTICIAN", "behavior": "Actually figures out what's wrong" }, "foil": { "mode": "THE SUPERIOR TOOL OWNER", "behavior": "Has the right tool but won't share without conditions" } }, "status_competition": { "wildcard": { "mode": "THE LEGEND", "behavior": "Invokes past glory as evidence of current superiority" }, "dreamer": { "mode": "THE BELIEVER", "behavior": "Genuinely thinks they're going to win this" }, "anchor": { "mode": "THE PRAGMATIST", "behavior": "Tries to lower the stakes before someone gets hurt" }, "foil": { "mode": "THE INCUMBENT", "behavior": "Defends current status with increasing desperation" } }, "unexpected_obstacle": { "wildcard": { "mode": "THE DENIER", "behavior": "Refuses to acknowledge the obstacle exists" }, "dreamer": { "mode": "THE OPTIMIST", "behavior": "Sure this is actually fine, right?" }, "anchor": { "mode": "THE PLANNER", "behavior": "Immediately starts troubleshooting" }, "foil": { "mode": "THE PREDICTOR", "behavior": "Claims they predicted this specific obstacle" } } } }, "loiter_squad": { "show": "Loiter Squad", "format": "Sketch ensemble, 15 min Adult Swim", "group_split_pattern": "ensemble, no fixed split — sketch-by-sketch", "tropes_scraped": [ "Sketch Comedy", "Affectionate Parody", "World of Ham", "Chewing the Scenery", "Corpsing", "Dirty Old Man", "Series Establishing Moment" ], "cast_to_swc": { "Tyler the Creator": { "swc_archetype": "THE WILDCARD", "swc_character": "Sam", "notes": "Instigates the premise, over-commits, 100% conviction, chaotic escalation" }, "Jasper Dolphin": { "swc_archetype": "THE DREAMER", "swc_character": "Tom", "notes": "High energy, low focus, enthusiastic about the wrong part of any premise" }, "Taco": { "swc_archetype": "THE ANCHOR", "swc_character": "Taylor", "notes": "Deadpan, watches it unfold, audience POV in sketch context" }, "Left Brain": { "swc_archetype": "THE COMPASS", "swc_character": "Kyle", "notes": "Comically serious about nonsense. Treats sketch logic with sacred reverence." } }, "situation_modes": { "resource_conflict": { "wildcard": { "mode": "THE INSTIGATOR", "behavior": "Created the conflict and is enjoying it" }, "dreamer": { "mode": "THE CONTESTANT", "behavior": "Fully in on the competition with no strategy" }, "anchor": { "mode": "THE NARRATOR", "behavior": "Describes what's happening to nobody in particular" }, "compass": { "mode": "THE RULEBOOK", "behavior": "Cites a rule that technically applies" } }, "scheme_gone_wrong": { "wildcard": { "mode": "THE ARCHITECT", "behavior": "Built this, owns this, still thinks it's correct" }, "dreamer": { "mode": "THE EXECUTOR", "behavior": "Did exactly what they were told, interpreted wrong" }, "anchor": { "mode": "THE LOG", "behavior": "Documents each failure beat with increasing weariness" }, "compass": { "mode": "THE ETHICIST", "behavior": "Points out a moral dimension nobody asked about" } }, "authority_confrontation": { "wildcard": { "mode": "THE CHALLENGER", "behavior": "Takes the confrontation as a personal challenge" }, "dreamer": { "mode": "THE HYPE MAN", "behavior": "Cheers from the back, won't actually step forward" }, "anchor": { "mode": "THE COMPLIANT", "behavior": "Does exactly what the authority says, immediately" }, "compass": { "mode": "THE NEGOTIATOR", "behavior": "Tries to find the ethical middle ground" } }, "social_awkwardness": { "wildcard": { "mode": "THE CAUSE", "behavior": "Started the awkwardness intentionally or not" }, "dreamer": { "mode": "THE LAUGHER", "behavior": "Can't keep it together, makes it worse" }, "anchor": { "mode": "THE WITNESS", "behavior": "Watches. Says nothing. Nods slowly." }, "compass": { "mode": "THE OVER-EXPLAINER", "behavior": "Explains the awkwardness in real time" } }, "equipment_failure": { "wildcard": { "mode": "THE IMPROVISER", "behavior": "The equipment is just a suggestion anyway" }, "dreamer": { "mode": "THE ENTHUSIAST", "behavior": "More excited about the broken thing than the working one" }, "anchor": { "mode": "THE READER", "behavior": "Actually reads the manual" }, "compass": { "mode": "THE PRESERVER", "behavior": "Wants to keep the broken thing as-is — it has history" } }, "status_competition": { "wildcard": { "mode": "THE GAMES MASTER", "behavior": "Invented the competition and is changing rules mid-game" }, "dreamer": { "mode": "THE ALL-IN", "behavior": "Training montage energy for something that doesn't need it" }, "anchor": { "mode": "THE DROPOUT", "behavior": "Leaves early. Nobody notices." }, "compass": { "mode": "THE OFFICIAL", "behavior": "Takes the judging role very seriously" } }, "unexpected_obstacle": { "wildcard": { "mode": "THE INCORPORATOR", "behavior": "Absorbs the obstacle into the bit" }, "dreamer": { "mode": "THE UNFAZED", "behavior": "Doesn't process it as an obstacle, just keeps going" }, "anchor": { "mode": "THE STOPPER", "behavior": "Stops. Stares. Says 'okay.'" }, "compass": { "mode": "THE PRECEDENT CHECKER", "behavior": "Asks if this has happened before and what was done" } } } } }, "unified_lookup": { "resource_conflict": { "dreamer": [ { "show": "Entourage", "mode": "THE CLAIMANT", "behavior": "Asserts ownership with zero documentation" }, { "show": "Eastbound & Down", "mode": "THE LIEUTENANT", "behavior": "Backs the claim 100% with no justification" }, { "show": "Loiter Squad", "mode": "THE CONTESTANT", "behavior": "Fully in on the competition with no strategy" } ], "anchor": [ { "show": "Entourage", "mode": "THE MEDIATOR", "behavior": "Tries to resolve it logically, gets ignored" }, { "show": "Eastbound & Down", "mode": "THE REALIST", "behavior": "Points out neither of them has a claim" }, { "show": "Loiter Squad", "mode": "THE NARRATOR", "behavior": "Describes what's happening to nobody in particular" } ], "wildcard": [ { "show": "Entourage", "mode": "THE ESCALATOR", "behavior": "Makes it worse trying to help" }, { "show": "Eastbound & Down", "mode": "THE SOVEREIGN", "behavior": "Declares ownership through pure audacity" }, { "show": "Loiter Squad", "mode": "THE INSTIGATOR", "behavior": "Created the conflict and is enjoying it" } ], "foil": [ { "show": "Entourage", "mode": "THE ADJUDICATOR", "behavior": "Declares a ruling nobody asked for" }, { "show": "Eastbound & Down", "mode": "THE RIVAL", "behavior": "Stakes an equally baseless counter-claim" } ], "compass": [ { "show": "Loiter Squad", "mode": "THE RULEBOOK", "behavior": "Cites a rule that technically applies" } ] }, "scheme_gone_wrong": { "dreamer": [ { "show": "Entourage", "mode": "THE COMMITTED", "behavior": "Doubles down, refuses to admit it's failing" }, { "show": "Eastbound & Down", "mode": "THE LOYALIST", "behavior": "Still fully committed even as it collapses" }, { "show": "Loiter Squad", "mode": "THE EXECUTOR", "behavior": "Did exactly what they were told, interpreted wrong" } ], "anchor": [ { "show": "Entourage", "mode": "THE MARTYR", "behavior": "Keeps the plan alive at personal cost" }, { "show": "Eastbound & Down", "mode": "THE EXTRACTOR", "behavior": "Tries to get everyone out before it's too late" }, { "show": "Loiter Squad", "mode": "THE LOG", "behavior": "Documents each failure beat with increasing weariness" } ], "wildcard": [ { "show": "Entourage", "mode": "THE ACCELERANT", "behavior": "Adds a second scheme on top of the first" }, { "show": "Eastbound & Down", "mode": "THE DENIER", "behavior": "Reframes failure as a different kind of win" }, { "show": "Loiter Squad", "mode": "THE ARCHITECT", "behavior": "Built this, owns this, still thinks it's correct" } ], "foil": [ { "show": "Entourage", "mode": "THE PROPHET", "behavior": "Called it from the start, won't stop saying so" }, { "show": "Eastbound & Down", "mode": "THE DOCUMENTER", "behavior": "Records the failure for future leverage" } ], "compass": [ { "show": "Loiter Squad", "mode": "THE ETHICIST", "behavior": "Points out a moral dimension nobody asked about" } ] }, "authority_confrontation": { "dreamer": [ { "show": "Entourage", "mode": "THE NEGOTIATOR", "behavior": "Tries to charm their way through it" }, { "show": "Eastbound & Down", "mode": "THE HYPE MAN", "behavior": "Backs the challenge louder than the original" }, { "show": "Loiter Squad", "mode": "THE HYPE MAN", "behavior": "Cheers from the back, won't actually step forward" } ], "anchor": [ { "show": "Entourage", "mode": "THE APOLOGIZER", "behavior": "Takes responsibility for everyone" }, { "show": "Eastbound & Down", "mode": "THE PEACEMAKER", "behavior": "Tries to de-escalate, gets associated anyway" }, { "show": "Loiter Squad", "mode": "THE COMPLIANT", "behavior": "Does exactly what the authority says, immediately" } ], "wildcard": [ { "show": "Entourage", "mode": "THE DISTRACTION", "behavior": "Creates a scene that makes it worse" }, { "show": "Eastbound & Down", "mode": "THE CHALLENGER", "behavior": "Goes directly at the authority figure" }, { "show": "Loiter Squad", "mode": "THE CHALLENGER", "behavior": "Takes the confrontation as a personal challenge" } ], "foil": [ { "show": "Entourage", "mode": "THE OBSERVER", "behavior": "Watches with smug detachment, then gets caught too" }, { "show": "Eastbound & Down", "mode": "THE COWARD", "behavior": "Steps back right when solidarity was needed" } ], "compass": [ { "show": "Loiter Squad", "mode": "THE NEGOTIATOR", "behavior": "Tries to find the ethical middle ground" } ] }, "social_awkwardness": { "dreamer": [ { "show": "Entourage", "mode": "THE OBLIVIOUS", "behavior": "Doesn't notice, keeps going" }, { "show": "Eastbound & Down", "mode": "THE AMPLIFIER", "behavior": "Tries to smooth it over, makes it worse" }, { "show": "Loiter Squad", "mode": "THE LAUGHER", "behavior": "Can't keep it together, makes it worse" } ], "anchor": [ { "show": "Entourage", "mode": "THE CRINGE POV", "behavior": "Notices everything, can't stop it" }, { "show": "Eastbound & Down", "mode": "THE CRINGE WITNESS", "behavior": "Can't leave, can't fix it" }, { "show": "Loiter Squad", "mode": "THE WITNESS", "behavior": "Watches. Says nothing. Nods slowly." } ], "wildcard": [ { "show": "Entourage", "mode": "THE OVERCORRECTOR", "behavior": "Tries to fix it and makes it worse" }, { "show": "Eastbound & Down", "mode": "THE UNAWARE", "behavior": "Completely doesn't register the awkwardness" }, { "show": "Loiter Squad", "mode": "THE CAUSE", "behavior": "Started the awkwardness intentionally or not" } ], "foil": [ { "show": "Entourage", "mode": "THE SUPERIOR", "behavior": "Acts above it until he's the awkward one" }, { "show": "Eastbound & Down", "mode": "THE SUPERIOR", "behavior": "Acts above it, then does the same thing" } ], "compass": [ { "show": "Loiter Squad", "mode": "THE OVER-EXPLAINER", "behavior": "Explains the awkwardness in real time" } ] }, "equipment_failure": { "dreamer": [ { "show": "Entourage", "mode": "THE VISIONARY", "behavior": "Sees it as opportunity to upgrade/replace" }, { "show": "Eastbound & Down", "mode": "THE VOLUNTEER", "behavior": "Offers to fix it with zero relevant skills" }, { "show": "Loiter Squad", "mode": "THE ENTHUSIAST", "behavior": "More excited about the broken thing than the working one" } ], "anchor": [ { "show": "Entourage", "mode": "THE FIXER", "behavior": "Actually tries to solve it, nobody listens" }, { "show": "Eastbound & Down", "mode": "THE DIAGNOSTICIAN", "behavior": "Actually figures out what's wrong" }, { "show": "Loiter Squad", "mode": "THE READER", "behavior": "Actually reads the manual" } ], "wildcard": [ { "show": "Entourage", "mode": "THE TINKERER", "behavior": "Makes it worse trying to repair it" }, { "show": "Eastbound & Down", "mode": "THE BLAMER", "behavior": "It's the equipment's fault, not the plan" }, { "show": "Loiter Squad", "mode": "THE IMPROVISER", "behavior": "The equipment is just a suggestion anyway" } ], "foil": [ { "show": "Entourage", "mode": "THE CRITIC", "behavior": "Points out they should have had a backup plan" }, { "show": "Eastbound & Down", "mode": "THE SUPERIOR TOOL OWNER", "behavior": "Has the right tool but won't share without conditions" } ], "compass": [ { "show": "Loiter Squad", "mode": "THE PRESERVER", "behavior": "Wants to keep the broken thing as-is — it has history" } ] }, "status_competition": { "dreamer": [ { "show": "Entourage", "mode": "THE CHALLENGER", "behavior": "Goes all in on winning regardless of stakes" }, { "show": "Eastbound & Down", "mode": "THE BELIEVER", "behavior": "Genuinely thinks they're going to win this" }, { "show": "Loiter Squad", "mode": "THE ALL-IN", "behavior": "Training montage energy for something that doesn't need it" } ], "anchor": [ { "show": "Entourage", "mode": "THE RELUCTANT", "behavior": "Dragged in, then can't stop competing" }, { "show": "Eastbound & Down", "mode": "THE PRAGMATIST", "behavior": "Tries to lower the stakes before someone gets hurt" }, { "show": "Loiter Squad", "mode": "THE DROPOUT", "behavior": "Leaves early. Nobody notices." } ], "wildcard": [ { "show": "Entourage", "mode": "THE WILD CARD", "behavior": "Wins in a way nobody predicted or wanted" }, { "show": "Eastbound & Down", "mode": "THE LEGEND", "behavior": "Invokes past glory as evidence of current superiority" }, { "show": "Loiter Squad", "mode": "THE GAMES MASTER", "behavior": "Invented the competition and is changing rules mid-game" } ], "foil": [ { "show": "Entourage", "mode": "THE VETERAN", "behavior": "Claims superior experience while losing" }, { "show": "Eastbound & Down", "mode": "THE INCUMBENT", "behavior": "Defends current status with increasing desperation" } ], "compass": [ { "show": "Loiter Squad", "mode": "THE OFFICIAL", "behavior": "Takes the judging role very seriously" } ] }, "unexpected_obstacle": { "dreamer": [ { "show": "Entourage", "mode": "THE ADAPTER", "behavior": "Pivots immediately to a new plan" }, { "show": "Eastbound & Down", "mode": "THE OPTIMIST", "behavior": "Sure this is actually fine, right?" }, { "show": "Loiter Squad", "mode": "THE UNFAZED", "behavior": "Doesn't process it as an obstacle, just keeps going" } ], "anchor": [ { "show": "Entourage", "mode": "THE PROBLEM SOLVER", "behavior": "Tries to address the actual obstacle" }, { "show": "Eastbound & Down", "mode": "THE PLANNER", "behavior": "Immediately starts troubleshooting" }, { "show": "Loiter Squad", "mode": "THE STOPPER", "behavior": "Stops. Stares. Says 'okay.'" } ], "wildcard": [ { "show": "Entourage", "mode": "THE IGNORER", "behavior": "Tries to proceed as if obstacle isn't there" }, { "show": "Eastbound & Down", "mode": "THE DENIER", "behavior": "Refuses to acknowledge the obstacle exists" }, { "show": "Loiter Squad", "mode": "THE INCORPORATOR", "behavior": "Absorbs the obstacle into the bit" } ], "foil": [ { "show": "Entourage", "mode": "THE TOLD YOU SO", "behavior": "Saw it coming, now wants credit" }, { "show": "Eastbound & Down", "mode": "THE PREDICTOR", "behavior": "Claims they predicted this specific obstacle" } ], "compass": [ { "show": "Loiter Squad", "mode": "THE PRECEDENT CHECKER", "behavior": "Asks if this has happened before and what was done" } ] } } }
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