prism-shooting

byDANIEL UGOCHUKWU LUCKY

BUILD A SHOOTING GAME APP LIKE COD THAT USES DATA TO PLAY

LandingGame
Landing

Comments (0)

No comments yet. Be the first!

System Requirements

System Requirement Document
Page 1 of 7

System Requirements Document for prism-shooting

1. Introduction

The prism-shooting project aims to develop a shooting game application inspired by Call of Duty (COD), leveraging data to enhance gameplay. The target audience is gaming enthusiasts seeking a futuristic and immersive experience. The game will incorporate advanced visual elements and interactive depth to engage players.

2. System Overview

The prism-shooting game will deliver a data-driven shooting experience similar to COD. It will feature two main pages: a Landing page for anonymous entry and a Game page for the primary gameplay experience. The game will utilize data to influence gameplay dynamics, ensuring an engaging and immersive experience for players.

2a. Product Interpretation and Delivery Boundary

The game is designed as a custom UI application with two primary pages: the Landing page and the Game page. The Landing page serves as the public entry point, providing an overview of the game and its data-driven mechanics. The Game page is where players engage in the shooting experience, utilizing data to influence gameplay. The application does not require user accounts, allowing players to access the game anonymously.

2b. Source Content Inventory

Not applicable as there is no explicit content_source directive.

Page 2 of 7

2c. Page Content and Component Coverage

Landing

  • Information/State: Overview of the game, its data-driven gameplay, and intended player experience.
  • Primary Actions: Start the game.
  • Supporting Actions: View game instructions, learn about data usage.
  • Components:
    • Game overview section
    • Data-driven gameplay explanation
    • Start game button
  • States:
    • Loading: Display a loading animation while the page content is being fetched.
    • Success: Display the game overview and start button.
    • Error: Show an error message if the page fails to load.
Page 3 of 7

Game

  • Information/State: Real-time gameplay data, player status, and game environment.
  • Primary Actions: Engage in shooting gameplay.
  • Supporting Actions: Pause game, view game stats, adjust settings.
  • Components:
    • Gameplay area
    • Player HUD (Heads-Up Display)
    • Game controls
  • States:
    • Loading: Display a loading screen while the game environment is being set up.
    • Success: Enter the gameplay environment.
    • Error: Show an error message if the game fails to load.
    • Pause: Display a pause menu with options to resume or exit the game.

3. Functional Requirements

  • As a Player, I should be able to start the game from the Landing page to begin the shooting experience. (explicit)
  • As a Player, I should be able to engage in shooting gameplay on the Game page, using data to influence the game dynamics. (explicit)
  • As a Player, I should be able to view real-time gameplay data and my status during the game. (required_inference)
  • As a Player, I should be able to pause the game and access game settings. (required_inference)

4. User Personas

  • Player: The primary user of the application, engaging in the shooting game and interacting with data-driven gameplay elements.

5. Core User Flows

Page 4 of 7

Player Flow

  1. Landing Page:

    • The Player accesses the Landing page.
    • The Player reads the game overview and data-driven gameplay explanation.
    • The Player clicks the "Start Game" button.
  2. Game Page:

    • The Player enters the Game page.
    • The Player engages in shooting gameplay, with data influencing game dynamics.
    • The Player can pause the game to access settings or view stats.
    • The Player resumes or exits the game as desired.
Page 5 of 7

6. Visuals Colors and Theme

  • Muse: Gleb Kuznetsov
  • Palette:
    • Background: #000022
    • Surface: #001133
    • Text: #E0F7FA
    • Primary: #00FFFF
    • Accent: #FF00FF
    • Muted: #333366
  • Typography:
    • Headings: Orbitron — Wide geometric sans, uppercase, loose tracking
    • Body: Space Grotesk
    • Scale: 1.5 modular, 64/42/28/18
  • Shape Language: Full-bleed 3D scenes with floating glass panels and luminous strokes
  • Layout: Radial layouts with floating glass panels and thin luminous strokes
  • Imagery: Abstract 3D objects, particle fields, product holograms

7. Signature Design Concept

The Landing page will feature a full-bleed 3D scene with a central glowing volumetric form, using electric cyan and magenta glows on a deep navy ground. Interactive parallax effects will enhance the immersive experience, with hover-reveal data panels floating above the scene.

Page 6 of 7

8. Interaction Model & Motion Direction

  • Interaction Model: Animated
  • Motion Tempo: Cinematic
  • Hero Dimensionality: WebGL
  • Landing Hero Motion Brief: The focal subject is a central glowing volumetric form. As the player scrolls, the scene will exhibit interactive parallax effects, with data panels revealing additional information. The motion vocabulary includes slow orbiting camera views and luminous data streams.

9. Non-Functional Requirements

  • The game must load within 5 seconds on a standard broadband connection. (required_inference)
  • The application should support a minimum resolution of 1920x1080 pixels. (required_inference)

10. Tech Stack

  • Frontend: React, WebGL/R3F for 3D rendering
  • Backend: Node.js, Express
  • Data Management: MongoDB
  • Deployment: Docker, Kubernetes

11. Assumptions and Constraints

  • The game will not require user accounts, allowing anonymous access.
  • The application will be optimized for desktop browsers.
Page 7 of 7

12. Glossary

  • COD: Call of Duty, a popular first-person shooter game.
  • HUD: Heads-Up Display, an interface overlay that provides information to the player.
  • WebGL/R3F: Technologies used for rendering 3D graphics in web applications.
Landing design preview
Landing: View game overview
Landing: Start game
Game: 1. Engage shooting gameplay
Game: View gameplay stats
Game: 2. Pause game
Game: Adjust settings
Game: 3. Resume game
Landing design preview
Landing: View game overview
Landing: Start game
Game: 1. Engage shooting gameplay
Game: View gameplay stats
Game: 2. Pause game
Game: Adjust settings
Game: 3. Resume game