GAME DEVELOPMENT PROMPT — MOBILE FPS Create a complete, polished 3D multiplayer mobile first-person shooter (FPS) inspired by the fast-paced gameplay and competitive feel of modern mobile military shooters such as Call of Duty Mobile. 1. GAME CONCEPT Create an original game called "STRIKE FORCE: MOBILE". The game should be designed primarily for Android phones and optimized to run smoothly on mid-range and high-end devices. The game must have: First-person shooting Fast movement Multiplayer matches Bots for offline/practice gameplay Character progression Weapon customization Multiple game modes Original maps Original characters Original weapons Original sounds Original UI Original logos and branding Do NOT copy Call of Duty Mobile's copyrighted characters, maps, weapon skins, sounds, logos, names, UI, or other assets. 2. GAMEPLAY Make the gameplay feel responsive and competitive. Player controls should include: Left virtual joystick for movement Right side touch area for camera aiming Fire button Aim/ADS button Jump Crouch Reload Weapon switch Melee Grenade Sprint Slide Add: Sprinting Sliding Jumping Crouching Prone Reload animations Weapon recoil Bullet spread Hit detection Headshots Damage indicators Kill notifications Kill feed Footstep sounds Muzzle flashes Bullet impacts Explosions 3. GAME MODES Create these modes: Team Deathmatch Two teams fight until one reaches the required score. Domination Teams capture and defend three objectives. Search & Destroy One team attacks an objective while the other defends it. Players have limited lives per round. Free For All Every player fights individually. Practice vs Bots Allow the player to practice against AI-controlled enemies. 4. MAPS Create at least 3 completely original maps. Map 1: Desert Outpost Military base Buildings Watch towers Vehicles Open roads Indoor areas Multiple routes Map 2: Urban Collapse Destroyed city Apartments Streets Shops Underground passages Rooftops Map 3: Jungle Facility Tropical environment Military research facility Bridges Small buildings Dense vegetation Multiple combat routes Maps should contain strategic areas for close-range, medium-range and long-range combat. 5. WEAPONS Create an original weapon system with fictional weapon names. Categories: Assault rifles SMGs Shotguns Sniper rifles Marksman rifles LMGs Pistols Melee weapons Every weapon should have: Damage Fire rate Magazine size Reload time Recoil Accuracy Range Movement speed ADS speed Add weapon attachments such as: Optics Magazines Grips Barrels Stocks Create an attachment/unlock system that allows players to customize their weapons. 6. PLAYER CHARACTERS Create several completely original military-style characters. Each character should have: Unique appearance Clothing Voice Animations Profile Unlockable cosmetic outfits Do not use real people or copyrighted game characters. 7. MULTIPLAYER Build an online multiplayer architecture capable of supporting competitive matches. Include: Matchmaking Game rooms Player names Teams Scoreboards Kill/death statistics Ping indicator Match results XP rewards If a dedicated multiplayer backend is required, design the game so it can connect to a suitable server/backend. The architecture should prevent simple cheating and client-side score manipulation. 8. AI BOTS Create intelligent enemy bots. Bots should: Move around the map Search for enemies Shoot Reload Take cover Capture objectives Follow teammates Retreat when damaged Use different difficulty levels Difficulty: Easy Normal Hard Expert 9. PROGRESSION Create a player progression system. Include: Player XP Player levels Weapon XP Unlockable weapons Unlockable attachments Character cosmetics Achievements Daily missions Match rewards Create a profile screen showing: Level XP Matches played Wins Kills Deaths K/D ratio Favorite weapon 10. UI Create a professional mobile FPS interface. Main menu: PLAY LOADOUT STORE PROFILE MISSIONS SETTINGS During gameplay display: Mini-map Health Ammo Current weapon Score Timer Kill feed Objective indicators Make the UI responsive for different Android screen sizes. 11. GRAPHICS Use high-quality 3D graphics while maintaining mobile performance. Include: Realistic lighting Dynamic shadows Particle effects Explosions Smoke Muzzle flashes Bullet impacts Environmental effects Weapon animations Character animations Add graphics settings: LOW MEDIUM HIGH ULTRA Also include: FPS limit settings Resolution scaling Shadow quality Texture quality Effects quality Optimize the game to target stable performance on mid-range Android devices. 12. AUDIO Create an original sound system. Include: Weapon sounds Reload sounds Footsteps Bullet impacts Explosions UI sounds Ambient environment Character voice lines Use original or properly licensed audio assets. 13. LOGIN AND ACCOUNT Create an account system supporting: Email registration Login Password reset Guest mode Player profile Store player progression securely on the backend. 14. SHOP Create an in-game store for cosmetic items. Items can include: Character outfits Weapon skins Weapon animations Emotes Calling cards Profile decorations The store should be designed so that gameplay power is not unfairly locked behind payments. 15. SETTINGS Add: Graphics settings Audio settings Sensitivity ADS sensitivity Gyroscope Control customization Language Account settings Allow players to move and resize buttons on the HUD. 16. MOBILE OPTIMIZATION The game must: Support Android Support touch controls Work in landscape orientation Have optimized textures Use object pooling Use efficient lighting Minimize unnecessary memory usage Minimize battery consumption Maintain stable FPS Target Android 11 and newer. 17. DEVELOPMENT REQUIREMENTS Use a professional game engine such as Unity or Unreal Engine, choosing the option that provides the best balance between mobile performance and development speed. Organize the project cleanly: /Assets /Characters /Weapons /Maps /Animations /Audio /UI /Materials /Scripts /Prefabs Write modular, maintainable code. Do not create a fake prototype where buttons do nothing. Every major button and gameplay system must actually work. 18. DEVELOPMENT ORDER Build the game in stages: PHASE 1: Player controller Camera Touch controls Shooting Weapon system PHASE 2: First map Enemy bots Health/damage Respawning Score system PHASE 3: Multiplayer architecture Matchmaking Teams Online matches PHASE 4: Additional maps Additional weapons Loadout system Progression PHASE 5: UI Store Missions Profiles Settings PHASE 6: Optimization Bug fixing Android testing Final build 19. FINAL REQUIREMENT Deliver a fully playable original mobile FPS, not merely a visual mockup. The player should be able to: OPEN GAME → LOGIN/GUEST → MAIN MENU → SELECT MODE → ENTER MATCH → MOVE → AIM → SHOOT → KILL ENEMIES → COMPLETE MATCH → RECEIVE XP → UNLOCK CONTENT → CUSTOMIZE LOADOUT → PLAY AGAIN. Use original intellectual property throughout the project. Make the game feel like a high-quality competitive mobile military FPS, while ensuring that its characters, maps, weapons, branding, sounds, animations and interface are independently created and not copies of Call of Duty Mobile.
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