Additional Requirements and Gameplay Updates ### Audio Controls Add a global **Mute / Unmute** button in the top-right corner of the screen. The button should control: * Stadium ambience * Crowd cheering * Bat hit sounds * Wicket sounds * Boundary celebrations * Toss sounds * Victory music * All other sound effects The setting should persist throughout the match. --- ### Room Sharing System When a room is created: Generate both: * A Room Code * A Shareable Join Link Example: https://handcricketarena.com/join/ABC123 The room creator should be able to: * Copy Link * Share Link * Copy Room Code The joining player can either: * Enter Room Code manually * Open the shared join link directly --- ### Visual Style Upgrade The website should be extremely colorful, modern, and visually exciting. Design goals: * Bright gradients * Vibrant colors * Stadium atmosphere * Animated lighting effects * Dynamic transitions * Celebration effects * Esports-inspired presentation Avoid dull or plain interfaces. The game should immediately feel fun and energetic. --- ### Stadium Background Use a high-quality cricket stadium background image throughout the application. Possible enhancements: * Day/Night stadium modes * Stadium floodlights * Animated crowd * Floating particles * Fireworks after sixes and victories The stadium should always be visible behind the main game panels. --- ### Number Selection Update Remove any lock-in or confirmation system. New flow: 1. Both players choose a number from 0–7. 2. Choices remain hidden. 3. As soon as both players have selected a number: * Numbers are automatically revealed. * Result animation plays. * Score updates. * Next ball begins automatically. No additional confirmation button should be required. This makes gameplay faster and smoother. --- ### Wicket Rule Update A batter can lose a maximum of **5 wickets** in an innings. The innings ends immediately if: * 5 wickets are lost OR * 5 overs (30 balls) are completed Whichever occurs first. Example: After losing the 5th wicket: "ALL OUT" Large animated graphic appears. Innings immediately ends. Target is generated for the second team. --- ### Enhanced Match Experience Add animated popups for every event: #### Dot Ball (0) * Crowd reaction * "DOT BALL" graphic #### Single (1) * Quick run animation #### Double (2) * Running between wickets animation #### Triple (3) * Fast running animation #### Four (4) * Massive "FOUR" banner * Boundary effects #### Five (5) * Special scoring animation #### Six (6) * Giant "SIX!" * Fireworks * Crowd explosion #### Seven (7) * "SUPER SIX!" * Premium visual effects * Gold fireworks --- ### Dismissal Animations When the batter is out: #### Number 0–2 WICKET * Flying stumps * Breaking wicket animation #### Number 3–4 RUN OUT * Dynamic run-out visual #### Number 5 LBW * Umpire raises finger * "LBW OUT!" #### Number 6–7 CAUGHT OUT * Catch animation * Stadium crowd reaction Each dismissal should appear as a full-screen animated popup before gameplay continues. --- ### Final Design Objective The application should feel like a colorful arcade-style IPL esports game with: * Real-time multiplayer gameplay * Vibrant stadium visuals * Exciting animations * Large celebration graphics * Smooth transitions * Mobile-friendly controls * Fast-paced gameplay * Professional sports broadcast presentation Players should feel like they are participating in a live televised cricket match rather than simply selecting numbers.
Sign in to leave a comment
No tasks yet
Add a task now to track work. System-generated tasks will be added here later.
No completed page designs yet.
Completed design pages will appear here when they are ready to preview.
No user flows yet.
The User Flow Agent will generate per-persona navigation diagrams after SRD updates.
No completed page designs yet.
Completed design pages will appear here when they are ready to preview.
No user flows yet.
The User Flow Agent will generate per-persona navigation diagrams after SRD updates.
No comments yet. Be the first!