mammoth-hacker

byNandhishwarreddy Dhannaram

You play as a teenage hacker who discovers a hidden app that can pause, rewind, and fast-forward time—but only within a mysterious city full of secrets. Core Gameplay: ⏳ Pause time to sneak past enemies 🔁 Rewind mistakes (like falling or getting caught) ⚡ Fast-forward to grow plants, unlock paths, or skip danger Story: A powerful corporation controls the city using time technology. You must uncover the truth, rescue trapped citizens, and decide whether to destroy or control time itself. Unique Features: Choices change the timeline (multiple endings) Puzzle + stealth + action mix Hidden glitches reveal secret levels Time powers slowly become unstable 😈 Goal: Hack the system, control time, and decide the fate of the city.

No preview

Comments (0)

No comments yet. Be the first!

Project Tasks24

#1

Implement Home Page Design

To Do

As a player, I want to see the Home page rendered with the cyberpunk theme exactly as designed in the existing JSX mock (v1), including the interactive skyline, neon color palette, animated backgrounds, and all sections (NavBar, Hero, CyberpunkSkyline, GameFeatures, CharacterProfiles, etc.). This task is independent of all other tasks and serves as the visual foundation. Also remove any scaffold pages not needed by the game (e.g. generic login/signup/dashboard pages).

AI 90%
Human 10%
High Priority
2 days
Frontend Developer
#2

Align Theme Across App

To Do

As a player, I want every page in the app to share a consistent cyberpunk color palette (#0B132B, #1F4068, #FF4C29, #EAEAEA, #6B7280), typography, spacing system, and component styles derived from the Home page v1 design, so the experience feels cohesive throughout all game screens.

Depends on:#1
Waiting for dependencies
AI 85%
Human 15%
High Priority
1.5 days
Frontend Developer
#3

Build MainMenu Page

To Do

As a player, I want to see a fully functional Main Menu page with navigation options (New Game, Continue, Settings, Quit) styled in the cyberpunk theme, so I can start or resume my hacking adventure. This page is the entry point from the Home page skyline interaction per the user flow: Home → MainMenu → CityMap.

Depends on:#2
Waiting for dependencies
AI 80%
Human 20%
High Priority
1.5 days
Frontend Developer
#10

Build CityStreet Page

To Do

As a player, I want to traverse a city street environment with ambient NPCs reacting to my timeline decisions, interactive hotspots, and cyberpunk street-level visuals, so I feel immersed in the living world between missions. Used in the Citizens NPC flow: CityStreet (Roam District) → CityStreet (React to Timeline) → SafeHouse.

Depends on:#2
Waiting for dependencies
AI 80%
Human 20%
Medium Priority
2 days
Frontend Developer
#12

Build PatrolZone Page

To Do

As a player, I want to see a patrol zone view with animated enemy patrol routes, detection radius overlays, and time-manipulation controls, so I can strategically plan how to avoid or engage Corporate Enforcer NPCs. Used in Enforcer flow: PatrolZone (Guard Area) → PatrolZone (Detect Anomaly) → AlertScreen.

Depends on:#2
Waiting for dependencies
AI 80%
Human 20%
Medium Priority
2 days
Frontend Developer
#4

Build CityMap Page

To Do

As a player, I want to explore an interactive city map displaying navigable districts and zones with cyberpunk visuals, so I can choose where to deploy my hacker and plan my next move. This page is reached from MainMenu and routes to StealthZone. It should reflect city state changes based on narrative decisions (chaos vs control).

Depends on:#3#2
Waiting for dependencies
AI 80%
Human 20%
High Priority
2 days
Frontend Developer
#11

Build SafeHouse Page

To Do

As a player, I want to access a safe house screen where Citizens NPCs can aid me, I can review inventory, save progress, and plan my next mission, so I have a reliable refuge between high-risk encounters. Used in the Citizens NPC flow: CityStreet → SafeHouse (Seek Refuge / Aid Hacker) → CityStreet (Reflect Changes).

Depends on:#10#2
Waiting for dependencies
AI 80%
Human 20%
Medium Priority
1.5 days
Frontend Developer
#13

Build AlertScreen Page

To Do

As a player, I want to see a high-tension alert screen with flashing visual alarms and escape or counter-response options when I am detected, so I can react quickly to a corporate enforcer triggered alarm. Used in Enforcer flow: PatrolZone (Detect Anomaly) → AlertScreen → CombatZone.

Depends on:#2#12
Waiting for dependencies
AI 80%
Human 20%
Medium Priority
1.5 days
Frontend Developer
#5

Build StealthZone Page

To Do

As a player, I want to navigate a stealth-focused zone with real-time patrol indicators and time-manipulation UI controls (pause, rewind, fast-forward), so I can bypass security systems and sneak past enemies undetected. User flow: CityMap → StealthZone → StealthZone (sneak) → HackTerminal.

Depends on:#4#2
Waiting for dependencies
AI 80%
Human 20%
High Priority
2 days
Frontend Developer
#14

Build CombatZone Page

To Do

As a player, I want to engage in a combat zone interface with action prompts, health indicators, and time-rewind controls displayed clearly, so I can fight or flee enemies with full situational awareness during corporate pursuits. Used in Enforcer flow: AlertScreen → CombatZone (Chase Intruder) → CombatZone (Respond to Rewind).

Depends on:#13#2
Waiting for dependencies
AI 80%
Human 20%
Medium Priority
2 days
Frontend Developer
#6

Build HackTerminal Page

To Do

As a player, I want to interact with a hacking terminal interface featuring a command-line aesthetic, minigame prompts, and live system feedback, so I can execute hacks and experience the thrill of breaking into corporate systems. User flow: StealthZone → HackTerminal → NarrativeHub.

Depends on:#2#5
Waiting for dependencies
AI 80%
Human 20%
High Priority
2 days
Frontend Developer
#7

Build NarrativeHub Page

To Do

As a player, I want to engage with a narrative hub that displays branching story choices, dialogue trees, and lore entries in a cyberpunk visual style, so I can shape the story and witness how my decisions alter the timeline. User flow: HackTerminal → NarrativeHub → CityMap (witness changes).

Depends on:#2#6
Waiting for dependencies
AI 80%
Human 20%
High Priority
2 days
Frontend Developer
#15

Implement Time Manipulation API

To Do

As a player, I want the backend to process time manipulation actions (rewind, pause, fast-forward) and return the updated game state, so my time-based abilities are correctly validated and reflected across all game systems.

Depends on:#5#6
Waiting for dependencies
AI 70%
Human 30%
High Priority
2 days
Backend Developer
#20

Implement Hacking Mechanics API

To Do

As a player, I want the backend to validate my hacking attempts, compute success or failure outcomes, and return system access results, so the hacking terminal minigame has meaningful and persistent consequences in the game world.

Depends on:#6
Waiting for dependencies
AI 70%
Human 30%
High Priority
2 days
Backend Developer
#8

Build SecretLevel Page

To Do

As a player, I want to discover and access a hidden secret level with glitch-aesthetic visuals and unique gameplay prompts, so I feel rewarded for exploring the game's hidden content triggered by time anomalies. User flow: CityMap (witness changes) → SecretLevel → Ending.

Depends on:#7#2
Waiting for dependencies
AI 80%
Human 20%
Medium Priority
2 days
Frontend Developer
#9

Build Ending Page

To Do

As a player, I want to experience a dynamic ending screen that reflects the cumulative narrative choices I made throughout the game, so the conclusion feels personal and the fate of the city mirrors my decisions. User flow: SecretLevel → Ending (decide fate of time).

Depends on:#8#2
Waiting for dependencies
AI 80%
Human 20%
Medium Priority
1.5 days
Frontend Developer
#24

Implement Secret Glitch Detection

To Do

As a player, I want the backend to detect specific glitch-trigger conditions during gameplay and unlock the secret level when criteria are met, so discovering hidden content feels earned and organically surprising.

Depends on:#8#15
Waiting for dependencies
AI 70%
Human 30%
Medium Priority
1.5 days
Backend Developer
#16

Implement Branching Narrative API

To Do

As a player, I want the backend to track my narrative choices and return the correct story branch, dialogue, and city-state outcomes, so the story evolves meaningfully and multiple endings are computed correctly.

Depends on:#9#7
Waiting for dependencies
AI 70%
Human 30%
High Priority
2.5 days
Backend Developer
#17

Implement Player Progress API

To Do

As a player, I want the backend to persist and retrieve my progress including completed missions, unlocked zones, timeline state, and stats, so my game state is accurately maintained across play sessions.

Depends on:#16#20
Waiting for dependencies
AI 70%
Human 30%
High Priority
2 days
Backend Developer
#19

Implement City State API

To Do

As a player, I want the backend to manage and expose the current city state including alert levels, zone availability, and visible environmental changes, so the city evolves visibly in response to my narrative decisions.

Depends on:#16#4
Waiting for dependencies
AI 70%
Human 30%
Medium Priority
2 days
Backend Developer
#18

Implement NPC Behavior API

To Do

As a player, I want NPCs to respond dynamically to my timeline actions via backend-driven AI behavior logic including patrol routing, threat response, and citizen reactions, so the world feels alive and reactive.

Depends on:#19#10#12
Waiting for dependencies
AI 65%
Human 35%
Medium Priority
2.5 days
Backend Developer
#22

Implement Autosave System

To Do

As a player, I want the game to automatically save my progress at key checkpoints without interrupting gameplay, so I never lose significant progress due to unexpected exits or system errors.

Depends on:#17
Waiting for dependencies
AI 70%
Human 30%
Medium Priority
1.5 days
Backend Developer
#21

Integrate AI NPC Dialogue

To Do

As a player, I want NPCs to generate contextually relevant and immersive dialogue using integrated AI models (GPT, Claude via LiteLLM routing), so conversations feel dynamic and responsive to my choices and timeline state.

Depends on:#18#16
Waiting for dependencies
AI 75%
Human 25%
Medium Priority
2.5 days
AI Engineer
#23

Add Localization Support

To Do

As a player, I want to play the game in my preferred language (English and Hindi initially) with all UI text, dialogue, and labels properly localized, so the game is accessible to a wider audience.

Depends on:#21#9
Waiting for dependencies
AI 60%
Human 40%
Low Priority
2 days
Frontend Developer

No completed page designs yet.

Completed design pages will appear here when they are ready to preview.

CityStreet: Roam District
CityStreet: React to Timeline
SafeHouse: Seek Refuge
SafeHouse: Aid Hacker
CityStreet: Reflect Changes