lunar-muze

byNiku Solanki

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System Requirements

System Requirement Document
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System Requirements Document (SRD)

Project Name: lunar-muze

1. Introduction

The lunar-muze project is a puzzle game inspired by the popular mechanics of Candy Crush Saga but with a unique twist. The goal is to retain the core gameplay experience of match-3 puzzles while incorporating distinct visual and functional variations that make the game feel fresh, engaging, and enjoyable for players. This document outlines the system requirements for the development of lunar-muze, ensuring a balance between familiarity and innovation.

The game is targeted primarily at the Indian market (IN), with a focus on creating a culturally resonant and universally appealing design.

2. System Overview

lunar-muze is a mobile-first puzzle game designed to captivate players with its addictive gameplay and unique aesthetic. The game will feature:

  • A match-3 core mechanic with innovative power-ups and combos.
  • A visually distinct theme that blends space exploration with vibrant, playful elements.
  • A progression system that includes story-driven levels and special challenges.
  • Multiplayer and social features to enhance engagement and competition.

The system will be developed for both Android and iOS platforms, with potential expansion to web-based gameplay.

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3. Functional Requirements

Core Gameplay

  • As a Player, I should be able to match 3 or more similar elements to score points.
  • As a Player, I should be able to use unique power-ups that are visually and functionally distinct.
  • As a Player, I should experience dynamic level designs with increasing difficulty.

Visual and Thematic Enhancements

  • As a Player, I should feel immersed in a space-themed environment with vibrant and playful visuals.
  • As a Player, I should see animations and effects that enhance the gameplay experience.

Progression and Challenges

  • As a Player, I should be able to progress through story-driven levels with unique objectives.
  • As a Player, I should encounter special challenges that offer rewards and variety.

Social and Multiplayer Features

  • As a Player, I should be able to compete with friends on leaderboards.
  • As a Player, I should be able to send and receive in-game gifts or lives.

4. User Personas

1. Casual Player

  • Description: Enjoys light, relaxing gameplay during breaks or leisure time.
  • Goals: Wants a fun and visually appealing experience without steep learning curves.
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2. Competitive Player

  • Description: Seeks to achieve high scores and dominate leaderboards.
  • Goals: Wants challenging levels, multiplayer features, and competitive rewards.

3. Explorer Player

  • Description: Loves discovering new mechanics, themes, and storylines.
  • Goals: Wants unique levels, engaging narratives, and innovative gameplay elements.

5. Visuals Colors and Theme

The lunar-muze color palette is inspired by the vastness of space and the vibrancy of playful elements.

  • Background: #0D1B2A (Deep Space Blue)
  • Surface: #1B263B (Midnight Navy)
  • Text: #E0E1DD (Soft Lunar White)
  • Accent: #FF6F61 (Cosmic Coral)
  • Muted Tones: #415A77 (Nebula Gray)

These colors will create a visually striking yet calming environment, perfect for a puzzle game.

6. Signature Design Concept

The lunar-muze homepage will feature an interactive galaxy map.

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Concept Details:

  • Visuals: The homepage will resemble a starry night sky, with constellations representing different game levels or features.
  • Interaction: Players can tap on stars to zoom into specific levels or features, with smooth transitions and animations.
  • Animations: Stars will twinkle subtly, and constellations will connect dynamically as players interact.
  • Micro-interactions: Hovering over stars will display tooltips with level names or descriptions.
  • Theme Integration: The map will include playful elements like floating candies, gems, or space-themed icons to tie into the gameplay.

This design will make the game instantly memorable and provide an immersive first impression.

7. Non-Functional Requirements

  • The game should load within 3 seconds on modern smartphones.
  • The UI/UX should be optimized for both Android and iOS devices.
  • The game should support offline play for single-player levels.
  • The multiplayer features should have minimal latency (<100ms).
  • The system should handle up to 1 million concurrent users.

8. Tech Stack

Frontend

  • React Native for mobile app development.

Backend

  • Python with FastAPI for server-side logic.
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Database

  • MySQL for structured data (e.g., user profiles, leaderboards).
  • MongoDB for unstructured data (e.g., game states, analytics).

AI Models

  • GPT 5.4 for personalized in-game tips and hints.
  • Google Nano Banana for generating space-themed visuals.

Orchestration

  • Docker for local development.
  • Kubernetes for server-side orchestration.

9. Assumptions and Constraints

  • The game will primarily target the Indian market but should appeal to a global audience.
  • The initial release will focus on mobile platforms, with web support planned for future updates.
  • The game will be free-to-play with optional in-app purchases.
  • Development will adhere to a 6-month timeline.

10. Glossary

  • Match-3: A gameplay mechanic where players align three or more identical elements to score points.
  • Power-ups: Special items or abilities that enhance gameplay.
  • Leaderboards: A ranking system displaying top players.
  • Constellations: Groups of stars representing game levels or features.
Splash: View Intro
Home: Explore Galaxy Map
Level Select: Pick Level
Gameplay: Match Elements
Results: View Score