laser-game

byJohn Apple

Build me a game

Landing
Landing

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System Requirements

System Requirement Document
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laser-game System Requirements Document

Introduction

The "laser-game" project is an arcade-style platformer inspired by the classic Super Mario games. This document outlines the system requirements for developing the game, focusing on character movement, level design, and basic obstacle mechanics. The goal is to create an engaging and addictive platformer experience.

System Overview

The laser-game is designed to be a fun and engaging arcade platformer that captures the essence of classic games like Super Mario. The game will feature multiple levels, each with unique challenges and obstacles. Players will control a character that can jump, run, and collect power-ups while avoiding enemies and hazards.

Functional Requirements

  • As a Player, I should be able to control the character's movement using keyboard inputs.
  • As a Player, I should be able to jump over obstacles and onto platforms.
  • As a Player, I should be able to collect power-ups that enhance the character's abilities.
  • As a Player, I should be able to progress through multiple levels with increasing difficulty.
  • As a Player, I should be able to restart a level if I lose all my lives.
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User Personas

  • Player: The primary user of the game, interested in arcade-style platformers and seeking a fun, challenging experience.

Visuals Colors and Theme

  • primary: #1E90FF (Dodger Blue)
  • primary_light: #87CEFA (Light Sky Blue)
  • secondary: #FF6347 (Tomato)
  • accent: #FFD700 (Gold)
  • highlight: #FFA500 (Orange)
  • bg: #F0F8FF (Alice Blue)
  • surface: rgba(240, 248, 255, 0.8)
  • text: #000000 (Black)
  • text_muted: #696969 (Dim Gray)
  • border: rgba(30, 144, 255, 0.2)

Signature Design Concept

The laser-game will feature a dynamic, interactive homepage that immerses players in a vibrant, arcade-like environment. The landing page will resemble a pixelated cityscape with animated elements that react to user interactions. Using @react-three/fiber and gsap, the homepage will include:

  • 3D Pixel Art City: A cityscape that players can explore by scrolling, with buildings and elements that animate as they come into view.
  • Interactive Characters: Characters that move and react to mouse hover, providing a playful introduction to the game's mechanics.
  • Dynamic Lighting: Day-night cycle effects using gsap to transition the scene's lighting, enhancing the immersive experience.
  • Sound Effects: Retro arcade sounds triggered by interactions, creating an authentic arcade atmosphere.
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Interaction Model & Motion Direction

The landing page will employ a "parallax" interaction model, providing a layered depth experience as users scroll through the cityscape. This will be complemented by animated transitions and hover effects on interactive elements, creating a lively and engaging first impression.

Non-Functional Requirements

  • The game should load within 3 seconds on a standard broadband connection.
  • The game should support resolutions from 720p to 1080p.
  • The game should be compatible with major browsers like Chrome, Firefox, and Edge.

Tech Stack

  • Frontend: React for Web
  • Backend: Python, FastAPI
  • Database: MySQL or MariaDB, using Alembic for migrations
  • AI Models: Not applicable
  • AI Tools: Not applicable
  • Local Orchestration: Docker, docker-compose
  • Server-side Orchestration: Kubernetes

Assumptions and Constraints

  • The game will be developed for web browsers and will not initially support mobile devices.
  • The game will not include multiplayer features in the initial release.
  • Development will focus on creating a single-player experience with a series of levels.
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Glossary

  • Platformer: A genre of video games characterized by jumping to and from suspended platforms or over obstacles.
  • Power-up: An item that provides temporary benefits or abilities to the player's character.
  • Parallax: A visual effect where background images move slower than foreground images, creating an illusion of depth.
Landing design preview
Landing: View Game
Landing: Start Game
Game: Select Level
Game: Control Character
Game: Collect Powerups
Game: Jump Obstacles
Game: Complete Level
Game: Next Level
Game: Lose Life
Game: Restart Level
Landing: View Score