jungle-ludo

byPradeep Kumar

Create a new Ludo game

No preview

Comments (0)

No comments yet. Be the first!

System Requirements

System Requirement Document

System Requirements Document (SRD)

Project Name: jungle-ludo

1. Introduction

Welcome to the System Requirements Document (SRD) for jungle-ludo, a project envisioned by Pradeep Kumar from India. This document outlines the technical and functional specifications required to develop a unique and engaging jungle-themed Ludo game with shooting mechanics. The game will combine classic board game elements with action-packed gameplay, creating an unforgettable experience for players of all ages.

This SRD is designed to guide the development process, ensuring the final product aligns with Pradeep's vision and expectations.

Page 1 of 7

2. System Overview

jungle-ludo is a hybrid game that blends the traditional Ludo board game with shooting mechanics, set against a vibrant jungle backdrop. Players will navigate their tokens across the board while engaging in dynamic battles with enemies that appear on the screen.

Key features include:

  • Player movement and dice rolls.
  • Shooting mechanics to defeat enemies.
  • Health points and score tracking.
  • Multiplayer functionality for private and public matches.
  • Jungle-themed visuals and animations.

The system will leverage Unity (C#) for development, along with Android SDK for mobile builds. Advanced technologies such as React, Python (FastAPI), and MySQL/MariaDB may be integrated for backend scalability and performance.

3. Functional Requirements

Gameplay Features

  • As a Player, I should be able to move my token across the board based on dice rolls.
  • As a Player, I should be able to shoot enemies that appear on the screen.
  • As a Player, I should see my score increase when I shoot enemies.
  • As a Player, I should have health points that decrease when enemies attack me.
  • As a Player, I should be able to view my total score at the end of the game.
Page 2 of 7

Multiplayer Features

  • As a Player, I should be able to join private rooms to play with friends.
  • As a Player, I should be able to compete with others in public matches.
  • As a Player, I should be able to view leaderboards to compare my performance with others.

Rewards and Achievements

  • As a Player, I should be able to earn rewards for completing specific challenges.
  • As a Player, I should be able to unlock achievements based on my gameplay milestones.

Administrative Features

  • As an Admin, I should be able to manage user accounts and game settings.
  • As an Admin, I should be able to monitor player activity and leaderboards.

4. User Personas

Player

  • Description: Casual gamers who enjoy board games and action-packed gameplay.
  • Goals: To have fun, compete with friends, and earn rewards.
  • Pain Points: Long loading times, lack of engaging visuals, and unresponsive controls.
Page 3 of 7

Admin

  • Description: System administrators responsible for managing the game environment.
  • Goals: To ensure smooth operation, monitor player activity, and maintain leaderboards.
  • Pain Points: Complex management tools and lack of real-time monitoring features.

5. Visuals Colors and Theme

The jungle theme will be reflected in the game's color palette, creating an immersive experience for players.

Color Palette

  • Background: #2A3A1E (Dark Forest Green)
  • Surface: #6A994E (Vibrant Leaf Green)
  • Text: #F4F4F4 (Soft White)
  • Accent: #F9A602 (Sunset Orange)
  • Muted Tones: #8B5A2B (Rich Earth Brown)
Page 4 of 7

6. Signature Design Concept

Dynamic Jungle Shooting Adventure Homepage

The homepage of jungle-ludo will immerse players in an interactive jungle environment with a unique blend of Ludo and shooting game elements. The design will feature:

  • Animated Jungle Scene: A lush jungle with animated animals, flowing rivers, and moving clouds.
  • Interactive Gameplay Preview: A playable mini-game embedded in the homepage where players can roll a dice and shoot targets to get a feel for the game mechanics.
  • Token Animations: Tokens will move dynamically across a jungle-themed board, with visual effects like leaves scattering and animals reacting.
  • Enemy Encounters: Enemies will occasionally pop up on the homepage, allowing players to shoot them for bonus points or rewards.
  • Ambient Sound Effects: Jungle sounds like chirping birds, rustling leaves, and distant waterfalls will create a fully immersive experience.

This bold and eccentric design will captivate players and make the game unforgettable from the moment they land on the homepage.

7. Non-Functional Requirements

  • Performance: The game should load within 3 seconds on both web and mobile platforms.
  • Scalability: The system should support up to 10,000 concurrent players.
  • Security: User data should be encrypted, and the system should be protected against common vulnerabilities like SQL injection and XSS attacks.
  • Localization: The game should support multiple languages, including Hindi and English.
Page 5 of 7

8. Tech Stack

Frontend

  • React for Web
  • React Native for Mobile

Backend

  • Python
  • FastAPI

Database

  • MySQL or MariaDB (preferred for relational data)
  • MongoDB (for non-relational data)

AI Models

  • GPT 5.4 for user-friendly responses
  • Google Nano Banana for image generation

AI Tools

  • Litellm for LLM Routing
  • Langchain

Orchestration

  • Docker for local development
  • Kubernetes for server-side orchestration
Page 6 of 7

9. Assumptions and Constraints

Assumptions

  • Players will have stable internet connections for multiplayer functionality.
  • The game will be played primarily on Android devices and web browsers.
  • Players will prefer a jungle-themed aesthetic over traditional Ludo visuals.

Constraints

  • Limited budget for advanced AI features.
  • Development timeline restricted to six months.
  • Compatibility with older Android versions (minimum Android 8.0).

10. Glossary

  • Player: An individual who participates in the game.
  • Admin: A user responsible for managing the game environment.
  • Dice Roll: A random number generated to determine the player's move.
  • Leaderboard: A ranking system displaying player scores.
  • Rewards: Incentives earned by players for achieving milestones.

This concludes the updated System Requirements Document for jungle-ludo.

Page 7 of 7

No completed page designs yet.

Completed design pages will appear here when they are ready to preview.

No user flows yet.

The User Flow Agent will generate per-persona navigation diagrams after SRD updates.

No completed page designs yet.

Completed design pages will appear here when they are ready to preview.

No user flows yet.

The User Flow Agent will generate per-persona navigation diagrams after SRD updates.