As a player, I want the backend to manage my game session authentication so that my identity and progress are securely tracked and maintained throughout each multiplayer session.
As a player, I want the backend to collect and tally votes so that the group can correctly identify or be deceived by the Evil Farmer at the end of each round.
As a developer, I want to implement the theme and structure from all mock-design pages so that all pages look identical to the mock-design pages and any unused pages are removed from the project.
As a player, I want the backend to manage lobby creation and player joining so that multiple players can gather in a shared session before the game begins.
As a player, I want the backend to track and update the farm game state so that all player actions such as healing animals, completing tasks, and eliminating threats are synchronized across all clients.
As a player, I want the backend to assign and persist my chosen role so that my role as Healer, Helper, Fighter, or Evil Farmer is enforced consistently throughout the game session.
As a player, I want the backend to save and retrieve my character outfit and accessory selections so that my customized appearance is persisted across sessions and visible to other players.
As a player, I want to vote to identify the Evil Farmer or deflect suspicion from myself so that I can influence the outcome of the round through group decision-making. Implement based on the existing Vote (v2) JSX design.
As a player, I want to choose my role from Healer, Helper, Fighter, or Evil Farmer so that I can participate in the game with a distinct set of abilities and objectives. Implement based on the existing RoleSelect (v2) JSX design.
As a player, I want to join a game from the lobby page so that I can connect with other players and wait for a match to begin. Implement based on the existing Lobby (v2) JSX design.
As a player, I want real-time communication via WebSocket so that all in-game events such as player movements, actions, and votes are instantly reflected across all connected clients.
As a visitor, I want to view an interactive 3D farm landing page so that I am engaged and can navigate into the game from an immersive entry point. Implement based on the existing Landing (v2) JSX design.
As a designer, I want to align the color palette and theme tokens across all pages so that the application has a consistent visual identity throughout the emerald-game experience.
As a player, I want to pick outfits and accessories for my character so that I can express my identity and personalize my in-game appearance before entering the farm. Implement based on the existing Customize (v2) JSX design.
As an Evil Farmer, I want the backend to support unlimited disguise mechanics so that I can transform into a cow, pig, chicken, or goat and avoid detection by other players during the game round.
As a player, I want to use an AI-powered in-game chat so that I can communicate, strategize, or deceive other players using natural language powered by GPT 5.2 via Langchain and Litellm.
As a player, I want to interact with the main farm gameplay page so that I can heal animals, complete tasks, protect other players, use disguises, and eliminate threats depending on my role. Implement based on the existing Farm (v2) JSX design.
As a player, I want farm animals to have dynamic AI-driven animations so that the gameplay environment feels alive and responsive, powered by Google Nano Banana for animal behavior generation.

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