earthy-cricket

bySujal Kabra

Build a FULL-SCALE, PRODUCTION-LEVEL CRICKET CARD GAME APPLICATION with REAL DATA, not a basic project. TECH STACK: * Frontend: React.js (with Tailwind CSS, animations, responsive UI) * Backend: Node.js + Express OR Django (API-based architecture) * Database: MongoDB or PostgreSQL * Image Storage: Cloudinary / Firebase Storage * Authentication: JWT / Firebase Auth CORE GAME CONCEPT: A competitive cricket card battle game where players collect, upgrade, and compete using real-life cricketers represented as cards. --- ## 🔴 REAL DATA INTEGRATION * Use real cricketer data (Virat Kohli, Babar Azam, Joe Root, Kane Williamson, etc.) * Include: * Batting stats (avg, strike rate, runs) * Bowling stats (economy, wickets) * Fielding stats * ICC ranking-based rating system * Dynamic card ratings (update via API or dataset) --- ## 🟡 CARD SYSTEM (VERY ADVANCED) Each card must include: * Player face image (real image API) * Name, country, role * Overall rating (0–100) * Skills: * Batting * Bowling * Fielding * Fitness * Experience * Special abilities (Power Hit, Yorker King, Finisher, etc.) * Rarity: * Common * Rare * Epic * Legendary * Icon (e.g., Sachin, Dhoni) * Card leveling system (XP based) --- ## đŸŸĸ GAMEPLAY SYSTEM * Turn-based card battle (like FIFA Ultimate Team + Clash Royale logic) * Each player selects: * Playing XI from cards * Match simulation engine: * AI-based outcome using stats * Modes: * Quick Match * Tournament Mode * Online PvP * Career Mode --- ## đŸ”ĩ LEAGUE SYSTEM * Create leagues: * Bronze → Silver → Gold → Platinum → World Class * Ranking system (ELO based) * Weekly leaderboard * Rewards: * Coins * Card packs * Exclusive players --- ## đŸŸŖ DATABASE DESIGN Tables/Collections: * Users * Players (real cricketers) * Cards * Matches * Tournaments * Leaderboards * Inventory (user cards) * Rewards --- ## 🟠 CARD PACK SYSTEM * Open packs: * Basic Pack * Premium Pack * Legendary Pack * Random probability system * Animation while opening pack --- ## 🟤 MARKETPLACE / TRADING * Buy/sell cards * Auction system * Trade with other players --- ## âšĢ ADVANCED FEATURES (150+ FEATURES REQUIRED) Include ALL of these types: GAMEPLAY: * Live match simulation * Commentary system * Weather impact * Pitch conditions (spin/pace friendly) * Player fatigue system AI: * Smart AI opponent * Strategy selection (aggressive/defensive) SOCIAL: * Friend system * Chat * Clan system UI/UX: * 3D card flip animation * Smooth transitions * Dark/light mode ANALYTICS: * Player performance graphs * Win/loss stats * Card usage stats SECURITY: * Anti-cheat system * Secure authentication MONETIZATION (optional): * In-app purchases * Coins system --- ## đŸŸĸ REAL PLAYER FACE IMAGES * Use API or dataset for real cricketer images * Show image on card UI * Optimize for performance --- ## đŸ”ĩ ADMIN PANEL * Add/edit players * Update stats * Manage users * Control rewards --- ## đŸŸŖ OUTPUT REQUIREMENTS Generate FULL CODE: 1. Frontend (React complete UI) 2. Backend (API + logic) 3. Database schema 4. Match engine logic 5. Card system logic 6. Authentication system 7. Deployment steps --- ## ⚡ FINAL GOAL Create a REALISTIC, HIGH-QUALITY, SCALABLE cricket card game like: * FIFA Ultimate Team * Dream11 + Clash Royale hybrid NO BASIC IMPLEMENTATION. Everything must be PROFESSIONAL LEVEL. Add at least 150+ features and modular architecture.

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System Requirements

System Requirement Document

System Requirements Document (SRD)

Project Name: earthy-cricket

1. Introduction

The earthy-cricket project is an ambitious, full-scale, production-level cricket card game application envisioned by Sujal Kabra. This game combines real-life cricketer data with advanced card mechanics and competitive gameplay systems. Designed for scalability and professional-level quality, the project aims to deliver a hybrid experience of realism, strategy, and controlled randomness, akin to popular games like FIFA Ultimate Team and Clash Royale.

The primary goal is to create a dynamic, engaging, and modular platform that can grow into a full-fledged product, incorporating real-time data, multiplayer capabilities, and optional monetization features.

This document outlines the system requirements, architecture, and design principles for the earthy-cricket project.

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2. System Overview

The earthy-cricket application is a competitive cricket card battle game where players collect, upgrade, and compete using real-life cricketers represented as cards. The system integrates real-time player statistics, dynamic card ratings, and advanced gameplay mechanics to ensure a realistic yet fun experience.

Key features include:

  • Real cricketer data integration via APIs or datasets.
  • Advanced card mechanics with rarity levels, special abilities, and leveling systems.
  • Turn-based gameplay with AI-driven match simulations.
  • Multiplayer modes, leagues, and leaderboards.
  • Modular architecture for scalability and future feature additions.

The system will be built using a modern tech stack, including React.js for the frontend, Node.js or Django for the backend, and MongoDB or PostgreSQL for the database.

3. Functional Requirements

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Core Gameplay

  • As a User, I should be able to collect cricket player cards with real-life stats.
  • As a User, I should be able to build a playing XI from my card collection.
  • As a User, I should be able to compete in turn-based matches.
  • As a User, I should be able to participate in tournaments and leagues.
  • As a User, I should be able to view live match simulations with commentary.

Card System

  • As a User, I should be able to upgrade my cards using XP.
  • As a User, I should be able to open card packs with animations.
  • As a User, I should be able to trade cards with other players.
  • As a User, I should be able to view card details, including stats, rarity, and special abilities.

Social Features

  • As a User, I should be able to add friends and chat with them.
  • As a User, I should be able to join clans and participate in clan activities.

Admin Features

  • As an Admin, I should be able to add or edit player stats.
  • As an Admin, I should be able to manage users and rewards.
  • As an Admin, I should be able to update card metadata dynamically.
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4. User Personas

1. Regular Player

  • Description: A casual gamer interested in cricket and card games.
  • Goals: Collect cards, build teams, and compete in matches.
  • Pain Points: Wants a balance of fun and realism without pay-to-win mechanics.

2. Competitive Player

  • Description: A serious gamer aiming to dominate leaderboards and leagues.
  • Goals: Optimize strategies, upgrade cards, and win tournaments.
  • Pain Points: Needs fair matchmaking and advanced gameplay mechanics.

3. Admin

  • Description: A system administrator managing the backend and game content.
  • Goals: Ensure smooth operation, update stats, and manage users.
  • Pain Points: Requires an intuitive admin panel for efficient management.

5. Visuals Colors and Theme

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Color Palette

  • Background: #0B1E2D (Deep Navy Blue)
  • Surface: #162A3A (Muted Teal)
  • Text: #F5F5F5 (Soft White)
  • Accent: #FFCC00 (Golden Yellow)
  • Muted Tones: #4A6572 (Steel Gray)

Theme

The theme reflects the energy and excitement of cricket, with bold contrasts and vibrant accents to highlight key elements like cards, stats, and gameplay actions.

6. Signature Design Concept

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"Cricket Stadium in Your Hands"

The homepage will feature an interactive 3D cricket stadium that comes alive as users navigate.

  • Animation: The stadium lights up with spotlights as the user hovers over different sections (e.g., "Play Match," "Open Packs," "Leaderboard").
  • Dynamic Elements:
    • Player cards appear as holograms on the field, flipping and glowing when selected.
    • A scoreboard updates in real-time with user stats and achievements.
  • Micro-interactions:
    • Clicking on a card triggers a zoom-in animation with detailed stats and abilities.
    • Opening a card pack creates a cinematic experience with confetti and sound effects.
  • Color Shifts: The background transitions from day to night based on the user's local time, adding a sense of immersion.

This design ensures the first impression is both memorable and engaging, setting the tone for a premium gaming experience.

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7. Non-Functional Requirements

  • Performance: The system should handle up to 10,000 concurrent users with minimal latency.
  • Scalability: Modular architecture to support future features like new game modes and monetization.
  • Security: Implement JWT authentication and anti-cheat mechanisms.
  • Localization: Support for multiple languages, starting with English and Hindi.
  • Availability: 99.9% uptime with robust error handling and recovery mechanisms.

8. Tech Stack

Frontend

  • React.js (with Tailwind CSS for styling and animations)

Backend

  • Node.js + Express (or Django for Python-based architecture)

Database

  • MongoDB (for flexibility with card metadata)
  • PostgreSQL (for structured relational data)
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External APIs

  • SportRadar or CricAPI for real-time player stats
  • Cloudinary for image storage

Realtime Systems

  • WebSocket or Firebase for live match updates

AI Models

  • GPT 5.4 for user-friendly responses
  • Claude 4.6 Opas for coding-related tasks

Orchestration

  • Docker and Kubernetes for containerization and deployment

9. Assumptions and Constraints

  • Assumptions:
    • Real-time player stats will be available via APIs or datasets.
    • Users will have stable internet connections for multiplayer modes.
  • Constraints:
    • API rate limits may restrict real-time updates.
    • Initial development will focus on core gameplay before advanced features.
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10. Glossary

  • Card Pack: A collection of random player cards that users can open.
  • XP: Experience points used to upgrade cards.
  • ELO Ranking: A system to rank players based on match outcomes.
  • Clan: A group of players collaborating in the game.
  • Turn-Based Match: A gameplay mode where players take turns to make moves.

This document provides a comprehensive foundation for the earthy-cricket project, ensuring clarity and alignment with Sujal's vision for a professional-grade cricket card game.

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The User Flow Agent will generate per-persona navigation diagrams after SRD updates.

No completed page designs yet.

Completed design pages will appear here when they are ready to preview.

No user flows yet.

The User Flow Agent will generate per-persona navigation diagrams after SRD updates.