divine-game

byMadhusmita Pati

Create a game with unlimited levels,simulation game,escape

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System Requirements

System Requirement Document
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System Requirements Document (SRD) for Divine-Game

1. Introduction

The Divine-Game is a casual mobile game designed for players who enjoy creative and engaging gameplay. This project, envisioned by Madhusmita Pati, is a baking simulation game that combines the joy of creating diverse recipes with the challenge of navigating unlimited procedurally generated or expandable levels. The game is tailored for casual mobile gamers in India and beyond, offering an immersive experience that blends creativity, strategy, and fun.

This document outlines the system requirements for the development of the Divine-Game, ensuring clarity and alignment across all stakeholders.

2. System Overview

The Divine-Game is a mobile-first baking simulation game where players can explore an endless array of recipes, manage challenges, and progress through unlimited levels. The game will feature procedurally generated levels to ensure variety and replayability. Players will encounter unique baking challenges, such as time constraints, ingredient limitations, and customer-specific requests, making each level distinct and engaging.

The game will also include a social component, allowing players to share their achievements, recipes, and progress with friends. The design will prioritize accessibility, ensuring smooth gameplay on a wide range of mobile devices commonly used in India.

Key Features:

  • Unlimited procedurally generated levels.
  • A vast library of recipes with varying difficulty levels.
  • Baking challenges that evolve as players progress.
  • Social sharing and leaderboard functionality.
  • Intuitive and visually appealing user interface.
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3. Functional Requirements as Story Points

  • As a Player, I should be able to bake a variety of recipes with different levels of complexity.
  • As a Player, I should be able to progress through unlimited procedurally generated levels.
  • As a Player, I should be able to unlock new recipes and ingredients as I advance.
  • As a Player, I should be able to face challenges such as time limits, ingredient constraints, and customer-specific requests.
  • As a Player, I should be able to share my achievements and progress with friends.
  • As a Player, I should be able to view leaderboards to compare my performance with others.
  • As a Player, I should be able to customize my bakery with decorations and upgrades.
  • As a Player, I should be able to replay levels to improve my score or try different strategies.

4. User Personas

4.1 Casual Player

  • Description: A mobile gamer who enjoys light, engaging gameplay during short breaks or leisure time.
  • Goals: To have fun, relax, and explore creative baking scenarios.
  • Pain Points: Overly complex mechanics, long loading times, and lack of variety.

4.2 Competitive Player

  • Description: A player who enjoys competing with others and achieving high scores.
  • Goals: To climb leaderboards, complete challenges, and unlock achievements.
  • Pain Points: Lack of competitive features or meaningful rewards.

4.3 Social Player

  • Description: A player who enjoys sharing their progress and interacting with friends.
  • Goals: To share achievements, compare progress, and collaborate with friends.
  • Pain Points: Limited social features or lack of connectivity.
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5. Visuals Colors and Theme

The Divine-Game will feature a vibrant and inviting color palette inspired by the world of baking. The colors will evoke warmth, creativity, and fun, ensuring an engaging visual experience.

  • Background: #FFF5E1 (Soft Cream)
  • Surface: #FDE2B4 (Warm Peach)
  • Text: #4A2E00 (Rich Chocolate)
  • Accent: #FFB347 (Golden Orange)
  • Muted Tones: #D9C2A5 (Light Caramel)

6. Signature Design Concept

The Divine-Game will feature a "Living Recipe Book" as its signature design concept. The home page will resemble an open recipe book, with animated pages that flip as players navigate through the game. Each page will represent a different section of the game, such as recipes, levels, and achievements.

Key Features:

  • Interactive Animations: Pages will flip with a smooth animation when tapped, accompanied by a subtle rustling sound.
  • Dynamic Backgrounds: The background of the recipe book will change based on the player's progress, starting with a simple kitchen counter and evolving into a bustling bakery.
  • Micro-Interactions: Ingredients and tools will appear as clickable elements on the pages, with playful animations when selected.
  • Color Shifts: The color palette will subtly shift to reflect the time of day, creating a dynamic and immersive experience.

This design will make the game instantly memorable and provide a cohesive, delightful user experience.

7. Non-Functional Requirements

  • Performance: The game must load within 3 seconds on devices with at least 4GB of RAM.
  • Scalability: The system should support up to 1 million concurrent players.
  • Accessibility: The game should be playable with one hand and include options for colorblind users.
  • Localization: The game should support multiple languages, starting with English and Hindi.
  • Security: User data, including progress and purchases, must be securely stored and encrypted.

8. Tech Stack

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Frontend

  • React Native for mobile app development.

Backend

  • Python with FastAPI for backend services.

Database

  • MySQL for structured data (e.g., user accounts, recipes).
  • MongoDB for unstructured data (e.g., game logs, achievements).

AI Models

  • GPT 5.4 for generating user-friendly responses and hints.
  • Google Nano Banana for generating dynamic recipe visuals.

AI Tools

  • Langchain for AI-driven interactions.
  • Litellm for LLM routing.

Orchestration

  • Docker and docker-compose for local development.
  • Kubernetes for server-side orchestration.

9. Assumptions and Constraints

  • The game will primarily target Android devices, with iOS support planned for future updates.
  • The initial release will focus on single-player gameplay, with multiplayer features added later.
  • Procedural level generation will use predefined templates to ensure quality and balance.
  • The game will be free-to-play with optional in-app purchases for cosmetic items and boosters.
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10. Glossary

  • Procedural Generation: A method of creating game content algorithmically rather than manually.
  • Casual Mobile Gamer: A player who engages with games in short, informal sessions.
  • Leaderboard: A ranking system that displays players' scores in comparison to others.
  • Micro-Interactions: Small, subtle animations or responses that enhance user experience.
  • Localization: Adapting the game to different languages and cultural contexts.
Home design preview

No user flows yet.

The User Flow Agent will generate per-persona navigation diagrams after SRD updates.