cool-gmod is a reference-based character-modeling service for creating a 3-D character that is as accurate as possible to the user-supplied T-pose image and ready to import into Garry’s Mod (GMod). The model must have separated fingers and retain the reference’s recognizable appearance: spiky dark hair, a gray graphic hoodie, camo shorts, socks, and sneakers.
The intended audience is the Model Creator producing the character and the Garry’s Mod Player who uses the resulting model in-game.
The system provides a custom interface for the Model Creator to supply the reference image, create the character model, and package it for GMod. The accepted work includes a character model—not a static prop—with separated fingers and the reference’s specified appearance. The Garry’s Mod Player is the intended recipient and user of the completed import-ready model.
The Model Creator’s project and export work require continuity across visits. The creator establishes or verifies application identity before protected project work. The Landing page remains anonymously accessible; Sign Up and Login provide the specified first-use and returning access paths. Reference Upload, Model Workspace, and GMod Export are protected.
The current product boundary is the reference-based creation and GMod packaging workflow. The supplied image is authoritative content for the character’s appearance and T-pose. The system must not treat the image as a request to reproduce a website or its layout.
The Model Creator supplies the reference, creates the model, and exports the packaged result. The Garry’s Mod Player’s accepted role is to use the completed model in GMod; the player’s observable outcome is that the imported character appears as a usable in-game character model. The system’s export responsibility ends with providing a GMod-importable package. In-game use occurs in Garry’s Mod, outside the custom interface.
Application identity is required only to preserve the creator’s durable project and export work. No differentiated permissions or role-based visibility over shared product state are specified. No additional account-management, modeling, or game-management capabilities are included.
As a Model Creator, I should be able to establish access before protected project work.
required_inferenceAs a Model Creator, I should be able to verify my identity when returning to protected project work.
required_inferenceAs a Model Creator, I should be able to provide the T-pose reference image before modeling begins.
required_inferenceAs a Model Creator, I should be able to create a 3-D character model based on the supplied T-pose reference image, as accurate as possible to that reference.
explicitAs a Model Creator, I should be able to produce a character model with separated fingers.
explicitAs a Model Creator, I should be able to package the completed character model in a form ready to import into Garry’s Mod.
explicit for GMod import readiness; required_inference for packaging as the necessary delivery step.required_inferencerequired_inference; the accepted active human persona responsible for the user-requested modeling and export work.required_inference; the accepted active human persona implied by the stated in-game use of the model.The authoritative creative direction is Typography as architecture, after Paula Scher. The interface should feel like a loud, hands-on modding workshop poster rather than a corporate console. The supplied character reference and rendered model views are the product imagery; do not introduce stock people or decorative illustrations.
#111110; surface #1C1B19; primary vermilion #E8442E; acid-yellow accent #F2C230; small teal accent #1F7A6B; paper-white text and rules #F4F1E8; muted text #8F8A7E. No blue or gradients. Use flat, hard-edged color blocks and no more than three flat color blocks in a viewport.clamp(56px, 12vw, 176px); h2 clamp(36px, 6vw, 84px); h3 clamp(24px, 3.4vw, 44px); labels 13px uppercase Oswald 600 with 0.14em letter spacing; body 17px Oswald 300/400 with 1.55 line height; captions 14px Oswald 400 in muted color. Display leading is 0.88 with slight negative tracking.Build the public Landing entry as a full-bleed black poster. Set “GMod” in oversized Anton, knocked out in paper white across a vermilion block that bleeds off the left and bottom edges. Place “CHARACTER” as a second acid-yellow line crossing onto the black ground. A rotated vertical band at the right carries “T-POSE → SEPARATED FINGERS → GMod READY.” Pin a hard-edged paper-white UPLOAD REFERENCE CTA beneath the vermilion block, fully inside the viewport at 375px, 768px, and 1280px.
Typography is the hero image. Keep the composition to the accepted GMod character-modeling purpose and reference workflow; do not add behavior, pages, or destinations. The reference image may appear only in the image treatment specified by the creative direction, not as an unrelated decorative asset.
Interaction Model: Animated
Motion Tempo: expressive
Hero Dimensionality: flat
Responsive readability
Reduced-motion usability
prefers-reduced-motion, make reveals instant and marquees static wrapped rows or horizontally scrollable so every item can be brought fully into view.Visual treatment
Reference fidelity
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