car-racing-mumbai

byVraj

develop the car racing game on the streets of mumbai the game should look asthetic and beautiful and like people should fall for it

LandingRace StartRace ResultRace
Landing

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Project Tasks

41 tasks
#1

Generate system requirement document

0m 43s0.05 cr used
Done
#2

Generate personas & user flows

0m 4s0.05 cr used
Done
#5

Architecture

0m 16s0.05 cr used
Done
#6

Workspace task plan

1m 1s0.05 cr used
Done
#7

Create flow for Street Racer

0m 4sCredits in parent
Done
#8

Landing

6m 54sCredits in subtasks
Done
#9

Race Start

2m 16sCredits in subtasks
Done
#10

Race

4m 39sCredits in subtasks
Done
#11

Race Result

3m 44sCredits in subtasks
Done
#12

Landing / Hero Scene

1m 2s0.85 cr used
Done
#13

Landing / Navigation

0m 0s0.85 cr used
Done
#14

Landing / Footer

0m 0s0.85 cr used
Done
#15

Navigation

0m 31sCredits in parent
Done
#16

Footer

0m 22sCredits in parent
Done
#17

Fix Landing: Mobile navbar overflows the viewport and clips the menu control; see selectors and .

2m 20sCredits unavailable
Done
#18

Fix Landing: The rendered focal car is an unfinished primitive blockout rather than a crafted…

3m 28sCredits unavailable
Done
#19

Fix Landing review findings: Mobile navbar overflows the viewport and clips the menu… (+1 more)

1m 35s0 cr used
Done
#20

Race Start / Navigation

0m 0s0.85 cr used
Done
#21

Race Start / Track Field

0m 45s0.85 cr used
Done
#22

Race Start / Footer

0m 1s0.85 cr used
Done
#23

Race / Navigation Slot

0m 1s0.85 cr used
Done
#24

Race / Driving Stage

1m 9s0.85 cr used
Done
#25

Race / Footer Slot

0m 0s0.85 cr used
Done
#26

Race / Pause Overlay

0m 46s0.85 cr used
Done
#27

Race Result / Navigation

0m 0s0.85 cr used
Done
#28

Race Result / Outcome Panel

0m 45s0.85 cr used
Done
#29

Race Result / Footer

0m 1s0.85 cr used
Done
#30

Race Result / Next Actions

0m 26s0.85 cr used
Done
#31

Fix Race: Mobile HUD content is clipped and its controls are too narrow to use/read; see selectors…

0m 45sCredits unavailable
Done
#32

Fix Race review finding: Mobile HUD content is clipped and its controls are too…

0m 14s0 cr used
Done
#33

Create frontend_modules diagram

0m 16sCredits in parent
Done
#34

Create sequence diagram

0m 16sCredits in parent
Done
#35

Start a race on the chosen Mumbai street track

100 cr estimated
To Do
#36

Persist application-owned data in Maria DB

100 cr estimated
To Do
#37

Offer the three Mumbai street tracks at Race Start

80 cr estimated
To Do
#38

Serve game APIs and race/track modules from one Fast API backend

100 cr estimated
To Do
#39

Keep the player unblocked when track data fails to load

80 cr estimated
To Do
#40

Make the Race page drivable with live HUD and recovery

140 cr estimated
To Do
#41

Make Race Start track selection and race launch live

120 cr estimated
To Do
#42

Make Race Result show the outcome with race-again and return paths

100 cr estimated
To Do
#43

Make the Landing hero interactive and resilient

120 cr estimated
To Do
Live
Landing design preview
Landing: View night Mumbai hero
Landing: 1. Start race
Race Start: 2. Browse track cards
Race Start: 3. Select Mumbai track
Race Start: 4. Confirm start
Race Start: 5. Retry track loading
Race Start: 6. Return to Landing
Race: 7. Drive car on track
Race: 8. Read speed gauge
Race: 9. Pause or exit race
Race: 10. Resume driving
Race: 11. Retry interrupted race
Race: 12. Reach finish
Race Result: 13. View race outcome
Race Result: 14. Race again
Race Result: 15. Return to Landing
Live
Landing design preview
Landing: View night Mumbai hero
Landing: 1. Start race
Race Start: 2. Browse track cards
Race Start: 3. Select Mumbai track
Race Start: 4. Confirm start
Race Start: 5. Retry track loading
Race Start: 6. Return to Landing
Race: 7. Drive car on track
Race: 8. Read speed gauge
Race: 9. Pause or exit race
Race: 10. Resume driving
Race: 11. Retry interrupted race
Race: 12. Reach finish
Race Result: 13. View race outcome
Race Result: 14. Race again
Race Result: 15. Return to Landing