bronze-dealership

byChahudary

--- Create a realistic open-world **Car Dealership Simulator Game** where the player starts as a small car trader with limited money and builds the biggest luxury and performance car dealership empire in the city. ### Core Gameplay * Players can: * Buy cars from private sellers * Participate in live car auctions * Negotiate prices with NPC sellers * Repair damaged vehicles * Customize cars * Sell cars for profit in their dealership * Expand dealership business * Hire employees * Build showrooms and garages ### Car Types Include all major car categories: * Economy cars * Sedans * Hatchbacks * SUVs * Pickup trucks * Vans * Luxury cars * Supercars * Hypercars * Electric vehicles * Hybrid cars * Sports cars * Classic vintage cars * Muscle cars * Drift cars * Off-road vehicles * Race cars * JDM cars * Trucks and heavy vehicles ### Car Brands Include fictional versions of famous brands inspired by: * Toyota * Honda * Nissan * BMW * Mercedes * Audi * Ferrari * Lamborghini * Porsche * Bugatti * Tesla * Ford * Chevrolet * Dodge * McLaren * Rolls Royce * Bentley * Koenigsegg ### Auction System * Real-time AI bidding wars * Hidden reserve prices * Salvage auctions * Luxury exclusive auctions * Online auctions * Rare barn-find car auctions * Vehicle history reports * Risk system for damaged or stolen vehicles ### Seller System NPC sellers should have personalities: * Honest sellers * Scammers * Rich collectors * Urgent sellers * Mechanics selling project cars * Criminal dealers with risky vehicles Allow: * Negotiation dialogue * Inspection system * Test drives * Bargaining mechanics * Bluffing and persuasion skills ### Dealership Features * Build and customize dealership * Interior showroom design * Parking lots * Service center * Paint shop * Car wash * Performance tuning garage * Finance office * Customer lounge ### Economy System * Dynamic market prices * Supply and demand * Seasonal trends * Inflation system * Car value depreciation * Rare car appreciation ### Multiplayer Features * Online car trading * Player auctions * Car meets * Racing events * PvP dealership competition * Leaderboards ### Open World * Large city map * Highways * Countryside * Rich neighborhoods * Industrial zones * Hidden abandoned cars * Junkyards * Ports and import docks ### Progression * Start with a tiny used-car lot * Unlock luxury dealerships * Become millionaire/billionaire tycoon * Own multiple dealership branches * Build global car empire ### Extra Features * Realistic driving physics * Day/night cycle * Weather system * Fuel system * Insurance and taxes * Police and legal system * Car accidents and damage * VIN and registration system * Import/export business ### Graphics Style * Ultra realistic graphics * Detailed car interiors * Ray tracing reflections * Cinematic lighting * Realistic engine sounds ### AI Features * Smart customer behavior * AI negotiation system * Competitor dealerships * Dynamic city economy * Random rare car events ---

Landing
Landing

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System Requirements

System Requirement Document
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bronze-dealership

Introduction

The "bronze-dealership" project is an ambitious open-world Car Dealership Simulator Game. The game allows players to start as small car traders with limited resources and build a luxury and performance car dealership empire in a large city. This document outlines the system requirements for the game, detailing the core gameplay mechanics, features, and technical specifications necessary to bring this immersive experience to life.

System Overview

The bronze-dealership game is designed to simulate the life of a car dealership entrepreneur. Players will engage in activities such as buying and selling cars, participating in auctions, expanding their business, and interacting with various NPC sellers. The game features a dynamic economy, a variety of car types and brands, and a detailed open-world environment. It aims to provide a realistic and engaging experience for players interested in car culture and business management.

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Functional Requirements

  • As a Player, I should be able to buy cars from private sellers.
  • As a Player, I should be able to participate in live car auctions.
  • As a Player, I should be able to negotiate prices with NPC sellers.
  • As a Player, I should be able to repair damaged vehicles.
  • As a Player, I should be able to customize cars.
  • As a Player, I should be able to sell cars for profit in my dealership.
  • As a Player, I should be able to expand my dealership business.
  • As a Player, I should be able to hire employees.
  • As a Player, I should be able to build showrooms and garages.

User Personas

  • Player: The primary user who engages in all gameplay activities, from buying and selling cars to expanding the dealership empire.
  • NPC Seller: Non-playable characters with whom the player can negotiate and trade cars.
  • Employee: Characters hired by the player to assist in running the dealership.
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Visuals Colors and Theme

  • primary: #1A237E (Deep Indigo)
  • primary_light: #534BAE (Lavender Indigo)
  • secondary: #FF6F00 (Vivid Orange)
  • accent: #C51162 (Electric Pink)
  • highlight: #FFAB00 (Amber)
  • bg: #F5F5F5 (Light Gray)
  • surface: rgba(255, 255, 255, 0.9) (White with transparency)
  • text: #212121 (Dark Gray)
  • text_muted: #757575 (Medium Gray)
  • border: rgba(33, 33, 33, 0.1) (Subtle Dark Gray)

Signature Design Concept

The homepage of the bronze-dealership game will feature an interactive 3D cityscape where players can explore different districts representing various aspects of the car dealership business. Using @react-three/fiber and @react-three/drei, the city will be rendered in 3D, allowing players to click on buildings to enter different game modes, such as auctions, showrooms, and garages. The city will dynamically change from day to night, with lighting effects powered by gsap for smooth transitions. Players can zoom in and out to explore the city, and hovering over buildings will provide tooltips with information about each location.

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Interaction Model & Motion Direction

The landing page will use a "parallax" interaction model, creating a sense of depth as players scroll through the cityscape. Decorative elements like clouds and birds will move at different speeds, enhancing the immersive experience. Internal pages, such as the dealership management interface, will adopt a "static" model to prioritize clarity and ease of use.

Non-Functional Requirements

  • The game should support high-resolution graphics with ray tracing capabilities.
  • It should provide a seamless multiplayer experience with minimal latency.
  • The AI system must be capable of realistic negotiation and customer behavior.
  • The game should be optimized for both PC and console platforms.

Tech Stack

  • Frontend: React for Web
  • Backend: Python, FastAPI
  • Database RDBMS: MySQL or MariaDB, using alembic for migrations
  • AI Models: GPT 5.4 for user-friendly responses
  • Local Orchestration: Docker, docker-compose
  • Server-side Orchestration: Kubernetes
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Assumptions and Constraints

  • The game will be primarily targeted at PC gamers, with potential expansion to consoles.
  • The development team will have access to high-performance computing resources for testing and optimization.
  • The game will require an internet connection for multiplayer features.

Glossary

  • NPC: Non-Playable Character
  • AI: Artificial Intelligence
  • RDBMS: Relational Database Management System
  • 3D: Three-Dimensional
  • UI: User Interface
  • UX: User Experience

This document provides a comprehensive overview of the bronze-dealership project, outlining the key features and technical requirements necessary to create a compelling and immersive car dealership simulator game.

Landing design preview
Dealership: Report For Work
Dealership: Assist Customers
Dealership: Process Sale
Dealership: Update Inventory
ServiceCenter: Repair Cars
ServiceCenter: Complete Service
Dealership: Submit Report