brave-ludo

byOm Paralikar

builda ludo game with my google adsence to earn money

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System Requirements

System Requirement Document

brave-ludo System Requirements Document

Introduction

The purpose of this document is to outline the system requirements for the "brave-ludo" project. This project involves developing a Ludo game with integrated Google AdSense to generate revenue. The game will feature a clean, modern design with multiplayer capabilities, allowing users to play with friends online. The game will be mobile-friendly to reach a broad audience.

System Overview

The "brave-ludo" project aims to create an engaging and monetizable Ludo game. The system will support multiplayer gameplay, integrate Google AdSense for revenue generation, and be optimized for mobile devices. The game will be designed to attract a wide audience by providing a familiar yet modern gaming experience.

Functional Requirements

  • As a User, I should be able to play Ludo with friends online.
  • As a User, I should be able to see ads served by Google AdSense.
  • As a User, I should be able to play the game on mobile devices.
  • As a User, I should be able to invite friends to join a game session.
  • As a User, I should be able to customize my game avatar.
  • As a User, I should be able to view my game statistics and leaderboard rankings.
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User Personas

  • Player: A user who plays the Ludo game, either solo or with friends.
  • Guest: A user who can play the game without creating an account but with limited features.
  • Admin: A user who manages the game settings, monitors ads, and handles user reports.

Visuals Colors and Theme

  • primary: #1A73E8 (a vibrant blue for brand identity)
  • primary_light: #E8F0FE (a light blue for hover states)
  • secondary: #F9AB00 (a warm amber for emphasis)
  • accent: #34A853 (a bright green for CTAs and active states)
  • highlight: #FBBC05 (a golden yellow for notifications)
  • bg: #FFFFFF (a clean white for the background)
  • surface: rgba(255, 255, 255, 0.9) (a semi-transparent white for panels)
  • text: #202124 (a dark gray for primary text)
  • text_muted: #5F6368 (a muted gray for secondary text)
  • border: rgba(60, 64, 67, 0.2) (a subtle gray for borders)
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Signature Design Concept

The homepage of the "brave-ludo" game will feature an interactive 3D Ludo board using @react-three/fiber and @react-three/drei. Users will be able to rotate and zoom into the board to select their pieces and start a game. The board will animate dynamically as players make moves, with pieces smoothly transitioning across the board. Hovering over game pieces will highlight potential moves, and clicking on a piece will trigger a satisfying bounce animation. The background will feature a subtle, animated gradient that shifts colors based on the time of day, providing a dynamic and immersive experience.

Interaction Model & Motion Direction

The landing page will employ a "parallax" interaction model. Layers of the Ludo board and background elements will move at different speeds as the user scrolls, creating a sense of depth and engagement. Interactive elements like buttons and game pieces will have animated hover effects and spring physics using framer-motion to enhance the user experience. Internal pages, such as user profiles and settings, will use a "static" model to prioritize clarity and ease of use.

Non-Functional Requirements

  • The system should support at least 10,000 concurrent users.
  • The game should load within 3 seconds on a standard mobile network.
  • The system should comply with Google AdSense policies.
  • The game should be accessible to users with disabilities.
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Tech Stack

  • Frontend: React for Web, React Native for mobile app
  • Backend: Python, FastAPI
  • Database: MySQL or MariaDB, use alembic for migrations
  • AI Models: Not applicable
  • AI Tools: Not applicable
  • Local Orchestration: Docker, docker-compose
  • Server-side Orchestration: Kubernetes

Assumptions and Constraints

  • The game will be developed primarily for the Indian market, considering local preferences and cultural nuances.
  • The system will use Google AdSense as the sole ad provider.
  • The game must be compatible with both Android and iOS platforms.
  • The project timeline is constrained to six months from the start date.
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Glossary

  • Ludo: A strategy board game for two to four players, in which the players race their four tokens from start to finish according to the rolls of a single die.
  • Google AdSense: A program run by Google that allows publishers in the Google Network of content sites to serve automatic text, image, video, or interactive media advertisements.
  • Multiplayer: A mode of play involving more than one player at a time.
  • Avatar: A graphical representation of a user or the user's character or persona.
  • Leaderboard: A board displaying the names and current scores or rankings of the leading competitors.
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No completed page designs yet.

Completed design pages will appear here when they are ready to preview.

Landing: View Info
Login: Sign In
AdminDashboard: View Overview
AdminDashboard: Monitor Ads
AdSettings: Configure AdSense
Users: Manage Users
Users: View Reports
Users: Resolve Reports
GameSettings: Configure Rules
Analytics: View Metrics
Analytics: Export Data

No completed page designs yet.

Completed design pages will appear here when they are ready to preview.

Landing: View Info
Login: Sign In
AdminDashboard: View Overview
AdminDashboard: Monitor Ads
AdSettings: Configure AdSense
Users: Manage Users
Users: View Reports
Users: Resolve Reports
GameSettings: Configure Rules
Analytics: View Metrics
Analytics: Export Data