asmr-slime is a quiet, single-purpose viewing product built around one piece of content: a 15-minute, 4K ultra-realistic cinematic ASMR video of colorful slime being stretched, poked, and squished on a clean white table. The slime is glossy and vibrant and appears in multiple textures — fluffy, clear, and butter slime. The footage is shot in close-up with shallow depth of field, capturing the satisfying sounds and textures in high detail, with well-groomed hands interacting gently with the slime to create soft squishing and popping sounds against a clean minimalist background under soft lighting in a relaxing mood.
The product intent is not entertainment hype but sensory stillness: the viewer arrives to exhale. The interface exists only to hand the viewer over to the footage and to let them control it. The audience is a relaxation-seeking viewer who wants an uninterrupted 15-minute viewing session, and the creator who produces and publishes that footage so it is available to viewers.
asmr-slime is delivered as a small custom web interface with two pages — Landing and Video Player — both anonymously accessible with no account requirement. The Landing page is the public entry surface: a paper-white field introducing the 15-minute relaxing ASMR slime video and directing the Viewer to watch it. The Video Player page plays the 15-minute 4K cinematic slime video and keeps playback controls with the viewing experience.
The only imagery in the product is the 4K footage itself. The interface never simulates slime colour; all saturation arrives from the video. There is no account system, no social layer, no catalogue of multiple videos, no upload or editing surface, and no commerce. The Creator's responsibility — producing and publishing the finished 15-minute video so it is available to viewers — is fulfilled outside the custom interface; the product surfaces the published result.
Delivery ownership. The product is a first-party custom interface (two anonymously reachable pages) presenting a single published video asset. The video asset itself is produced and published by the Creator; the interface's job is presentation and playback control, not production. No provider-owned or external destination owns any accepted human interaction: both pages are application-owned and require no identity.
Access ownership. Both Landing and Video Player are public and anonymous (access_requirement: none). No accepted journey requires durable actor-specific state, a commitment, an entitlement, or a value transfer bound to a participant, so no application-owned identity is established and no protected destination exists. There is no sign-in, no account creation, and no session continuity requirement.
Current vs. future. Everything in this document is current: the 15-minute 4K video, its three slime textures, the close-up shallow-depth-of-field treatment, the gentle hand interactions with soft squishing and popping sounds, the clean minimalist background with soft lighting and relaxing mood, and the two-page viewing experience. No future-horizon requirements were accepted.
Not applicable — no reference directive with content_source authority was supplied.
FR-1 — Watch the 15-minute ASMR slime video (explicit) As a Viewer, I should be able to watch a high-quality ASMR video of colorful slime being stretched, poked, and squished on a clean white table, so that I can have a relaxing 15-minute viewing session.
FR-2 — See the slime's multiple textures (explicit) As a Viewer, I should see slime that is glossy, vibrant, and presented in multiple textures — fluffy, clear, and butter slime — so that the variety of tactile material is part of the experience.
FR-3 — Close-up shallow-depth-of-field detail (explicit) As a Viewer, I should experience close-up shots with shallow depth of field that capture the satisfying sounds and textures in high detail, so that the tactile quality of the slime reads clearly.
FR-4 — Gentle hand interaction with soft squishing and popping sounds (explicit) As a Viewer, I should see hands with well-groomed nails interacting gently with the slime, creating soft squishing and popping sounds, so that the audio-tactile satisfaction is delivered.
FR-5 — Clean minimalist presentation with soft lighting and relaxing mood (explicit) As a Viewer, I should experience a clean minimalist background with soft lighting and a relaxing mood, so that the session stays calm rather than stimulating.
FR-6 — 4K ultra-realistic cinematic look (explicit) As a Viewer, I should watch the video in a 4K ultra-realistic cinematic look, so that the footage feels like a high-quality cinematic piece rather than casual footage.
FR-7 — 15-minute duration (explicit) As a Viewer, I should get a video that is 15 minutes in duration, so that the session has a known, bounded length.
FR-8 — Control playback (required_inference) As a Viewer, I should be able to play, pause, seek, change chapter, adjust volume, and toggle fullscreen, so that I can shape an uninterrupted, relaxing viewing session on my own terms.
FR-9 — Reach the video from the public entry (required_inference) As a Viewer, I should be able to arrive at the public entry, understand that this is a 15-minute relaxing ASMR slime video, and start watching, so that no account or prior knowledge is needed.
FR-10 — Produce and publish the video so it is available to viewers (required_inference) As a Creator, I should produce and publish the ASMR slime video — the close-up 4K footage with soft squishing and popping sounds, clean minimalist background, and soft lighting — so that the finished 15-minute video is available to viewers.
Product context. The Viewer arrives at asmr-slime to relax. They are not browsing a catalogue and are not looking for entertainment hype; they want one quiet, tactile piece of footage and a session they can control without friction. They may arrive on any device and expect the page to be calm immediately.
Primary goal. An uninterrupted, relaxing 15-minute viewing session of the 4K ASMR slime video.
Distinct accepted responsibilities. The Viewer chooses and plays the video, and controls playback — play, pause, seek, chapter selection, volume, fullscreen. This is the recurring responsibility: shaping the session's pace and length on their own terms. The Viewer does not produce, upload, edit, or publish content, and does not manage an account.
Relevant inputs or decisions. Whether to start watching from the beginning or jump to a specific texture or the popping segment; whether to pause, seek, or leave; whether to go fullscreen; whether to adjust volume for the soft squishing and popping sounds.
Interactions with other accepted participants. The Viewer is the recipient of the Creator's published footage. The Viewer's experience depends on the Creator having produced and published the finished 15-minute video; the Viewer never interacts with the Creator directly inside the product.
Observable success. The video plays through its 15 minutes with soft squishing and popping audio, the chapter rows track the playhead, the interface stays paper-quiet with no saturated UI colour competing with the slime, and the Viewer can pause, seek, change chapter, adjust volume, or go fullscreen at any point without encountering an account wall.
Product context. The Creator produces the ASMR slime footage that the product exists to present. Their work is defined by the material and the treatment: glossy, vibrant slime in fluffy, clear, and butter textures, stretched, poked, and squished on a clean white table, shot in close-up with shallow depth of field, with well-groomed hands interacting gently to create soft squishing and popping sounds, against a clean minimalist background under soft lighting in a relaxing mood, in a 4K ultra-realistic cinematic look, at a finished duration of 15 minutes.
Primary goal. The finished 15-minute video being available to viewers.
Distinct accepted responsibilities. Producing the footage to the stated visual and audio treatment, and publishing the finished 15-minute asset so it is available to viewers. The Creator's production and publishing work is fulfilled outside the custom interface; the product surfaces the published result. The Creator does not operate the Viewer's playback controls and does not manage viewer accounts.
Relevant inputs or decisions. The choice and preparation of the three slime textures; the close-up framing and shallow depth of field; the gentle hand interaction that produces the soft squishing and popping sounds; the clean minimalist background and soft lighting; the 4K ultra-realistic cinematic treatment; the final 15-minute edit and its chapter structure (00:00 Fluffy stretch, 03:20 Clear pull, 07:45 Butter squish, 11:30 Popping).
Interactions with other accepted participants. The Creator's output is consumed by the Viewer. The Creator's success is measured by the Viewer being able to watch the finished video; there is no direct in-product interaction between them.
Observable success. The published 15-minute video is the single asset presented on Landing and played on the Video Player, with its chapter timestamps reflected in the chapter table.
Muse and headline. Kenya Hara — Emptiness as content: a white table, one glossy subject, and the sound of touch. The page is the clean white table; the slime is the only living subject inside a MUJI-quiet frame.
Mode. Light mode only.
Colour tokens (exact hex, by role):
| Role | Hex | Use |
|---|---|---|
| Background | #F4F1EA | Paper-white ground everywhere — the page is the clean white table |
| Surface | #FFFFFF | Reserved for the video frame and the player card, so footage sits on a brighter plane than the page, like a lit tabletop |
| Text | #2B2A27 | All reading text, at generous size |
| Primary | #7FB5A4 | Soft slime-teal, used only for the play affordance and inline links |
| Accent | #E4573D | Glossy slime-red; at most twice per screen — the live "now playing" dot and one underline / the 1px active-chapter left rule |
| Muted | #9C968B | Metadata, timestamps, secondary labels |
| Hairline | #E3DED4 | 1px rules dividing sections instead of boxes or shadows |
Slime colour is never simulated in UI: the video supplies all saturation, the interface stays paper. No blue or indigo anywhere in the interface.
Typography:
Shape language. Square and near-square proportions with almost no radius (2px maximum on the player card, 0 on imagery). Thin 1px hairline rules in #E3DED4 divide sections instead of boxes or shadows. No blobs, no pills, no soft shadows; the only curve in the entire interface comes from the slime in the footage. Buttons are flat rectangles with a hairline border that fills on hover.
Spacing rhythm. Centred single-column compositions on a wide paper field with enormous margins — max content width 720px for text, 1120px for the video. Generous vertical breathing room above and below the hero frame; hairline rules mark section boundaries rather than spacing alone.
Imagery style. The 4K footage is the only imagery: macro close-ups of glossy slime on the white table, shallow depth of field, soft top light, well-groomed hands entering frame. On the Landing page, stills from the footage are cropped square and shown edge-to-edge with no border, no caption over them, no overlay text — the image is allowed to be a plain object on the page. No stock photography, no illustration, no icons beyond four 1px-line pictograms for the texture index.
Readable text and controls. Headlines, wordmarks, labels, numbers, cards' text and controls stay entirely inside the viewport and their container at 375px, 768px and 1280px, wrapping or scaling (for example font-size: clamp(...) with its mobile size) to fit, and no other element covers any part of them. Imagery and decoration may be cropped, bled off an edge, or cut as the direction asks, as long as they cover no readable text or control.
The lit tabletop on a matte wall.
The first screen is a paper-white field (#F4F1EA) with a single centred 16:9 video frame occupying 1120px of a 1280px viewport, sitting on pure white (#FFFFFF) so it reads as a lit tabletop on a matte wall. Above it, one light-weight 300 line at 96px desktop / 40px mobile — "Fifteen minutes of quiet" — with wide tracking, left-aligned to the video frame's left edge, not centred. Below the frame, a hairline rule and one 17px sentence in muted grey naming the three textures, then a flat rectangular Watch button with a 1px #2B2A27 border and the word "Watch" at 13px with 0.14em tracking.
No gradient, no blob, no floating card, no badge, no autoplay carousel. The dominant element is the video frame; the dominant colour is paper white; the only saturated colour on the screen is whatever slime is inside the frame.
Signature moves carried through the page:
#E4573D left rule — the only hot accent on the page.Avoided: gradient blobs, glass panels, frosted card treatments; bright saturated UI colours competing with the slime footage; bold or all-caps display headlines, tight leading, poster energy; drop shadows, hover-lift cards, rounded pill buttons; stock photography of people, illustration, or decorative icons; autoplay carousels or thumbnail grids of identical cards; blue or indigo anywhere; scroll-jacking, parallax layers, or any motion that competes with the video.
Interaction Model: Static (direction) Motion Tempo: still Hero Dimensionality: flat
Landing Hero Motion Brief
#F4F1EA ground; the light-weight 300 headline "Fifteen minutes of quiet" at 96px desktop / 40px mobile, left-aligned to the video frame's left edge with 0.06em tracking; the 16:9 frame on pure white at 1120px within a 1280px viewport; a hairline rule and one 17px muted sentence naming the three textures; the flat rectangular Watch button with a 1px #2B2A27 border. No gradient, no blob, no floating card, no badge, no autoplay carousel.prefers-reduced-motion, the 600ms opacity fade is removed and the page renders in its final composed state; the texture index wraps into rows and the chapter table remains fully readable so every item can be brought fully into view.NFR-1 — Video duration is exactly 15 minutes (explicit) The published video must be 15 minutes in duration. The player's time readout shows elapsed time against a fixed 15:00 total, and the chapter table spans the full duration (00:00, 03:20, 07:45, 11:30). Rationale: the user stated the duration explicitly as a hard constraint.
NFR-2 — 4K ultra-realistic cinematic visual quality (explicit) The video must be delivered in a 4K ultra-realistic cinematic look, with close-up shots and shallow depth of field. The player presents it in a 16:9 frame at up to 1120px within a 1280px viewport, with fullscreen available. Rationale: explicit visual-style constraint in the authoritative source.
NFR-3 — Clean minimalist background, soft lighting, relaxing mood (explicit)
The presentation must maintain a clean minimalist background with soft lighting and a relaxing mood. The page ground is #F4F1EA with #FFFFFF reserved for the video frame and player card; no gradients, glass panels, drop shadows, or saturated UI colour may compete with the footage. Rationale: explicit mood and background constraint in the authoritative source.
NFR-4 — Anonymous access with no account requirement (explicit)
Both Landing and Video Player are publicly reachable with no identity, sign-in, or account creation. No accepted journey requires durable actor-specific state, a commitment, an entitlement, or a value transfer bound to a participant. Rationale: the accepted page contract sets access_requirement: none for both surfaces, and no accepted journey establishes a need for identity continuity.
NFR-5 — Readable text and controls stay whole at every viewport (explicit)
Headlines, wordmarks, labels, numbers, cards' text and controls must stay entirely inside the viewport and their container at 375px, 768px and 1280px, wrapping or scaling (for example font-size: clamp(...) with its mobile size) to fit, with no other element covering any part of them. Imagery and decoration may be cropped or bled off an edge as the direction asks, as long as they cover no readable text or control. Rationale: explicit accessibility constraint in the creative direction.
NFR-6 — Reduced-motion usability (explicit)
With prefers-reduced-motion, the interface must provide a usable static arrangement: the 600ms opacity fade is removed, the texture index wraps into rows or allows horizontal scrolling so each item can be brought fully into view, and the chapter table remains fully readable. Rationale: explicit reduced-motion requirement in the creative direction.
NFR-7 — Audio delivery of soft squishing and popping sounds (explicit) The video must deliver the soft squishing and popping sounds that accompany the gentle hand interaction, with viewer-controllable volume and mute. Rationale: explicit audio requirement in the authoritative source.
NFR-8 — Single published asset (required_inference) The product presents exactly one published video. There is no collection that can be empty, no catalogue, and no multi-item grid. Rationale: the accepted source describes one 15-minute video, and the accepted page contract contains no catalogue surface.
#F4F1EA, #FFFFFF, #2B2A27, #7FB5A4, #E4573D, #9C968B, #E3DED4; 1px hairline rules; 2px maximum radius on the player card; clamp(...) type sizing for the hero line.Assumptions
Constraints
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Completed design pages will appear here when they are ready to preview.
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