U-KRATER

byAndorgus

An obstacles on the streets warning map alert where people share their findings so that other drivers do not run over the same obstacle on the street, the UI will be a MAP where the user will see the location of the places where the obstacle is found

LandingConversationMapFinding
Landing

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System Requirements

System Requirement Document
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U-KRATER System Requirements Document

1. Introduction

The U-KRATER project is designed to provide a platform where users can share and view real-time alerts about obstacles on the streets. The system will allow users to interact by submitting new findings to a database and engage in temporary conversations related to these findings. The primary interface will be a map displaying the locations of reported obstacles.

2. System Overview

U-KRATER aims to enhance road safety by enabling users to report and view obstacles on streets through a map interface. Users can contribute by adding new findings to the database and participate in short-lived conversations about these obstacles. The system will manage these interactions to ensure the information remains current and relevant.

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3. Functional Requirements as Story Points

  • As a User, I should be able to report an obstacle in one step: upon opening the app, I receive a message to confirm the presence of an obstacle and must press a confirmation button.

    • The GPS should be running; if not, a reminder will be sent to the user to activate it.
    • Once confirmed, the obstacle will be presented on the map for others to see live.
    • The obstacle information will be posted for a limited time of 10 minutes.
    • Other users can see the obstacle and confirm if it is still there or has been removed.
  • As a User, I should be able to view a map displaying the locations of reported street obstacles.

  • As a User, I should be able to submit new findings about street obstacles to the database.

  • As a User, I should be able to engage in temporary conversations related to obstacle findings, limited to 10 posts, with older posts disappearing as new ones are added.

4. User Personas

  • User: A general user who reports obstacles and engages in conversations about them.

5. Core User Flows

  • User opens the app -> Views map with obstacle locations -> Submits a new finding -> Engages in a conversation about the finding (limited to 10 posts).
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6. Visuals Colors and Theme

[Default — not specified by user]

  • primary: #007BFF (a bright blue for brand recognition)
  • primary_light: #66B2FF (a lighter blue for hover states)
  • secondary: #6C757D (a neutral gray for secondary elements)
  • accent: #FFC107 (a vibrant yellow for call-to-action elements)
  • highlight: #28A745 (a green for notifications and active states)
  • bg: #F8F9FA (a light gray for the background)
  • surface: #FFFFFF (white for card/panel backgrounds)
  • text: #212529 (a dark gray for primary text)
  • text_muted: #6C757D (a softer gray for secondary text)
  • border: #DEE2E6 (a subtle gray for borders)

7. Signature Design Concept

The U-KRATER landing page will feature an interactive map that dynamically updates with user-submitted obstacle reports. The map will serve as a living interface where users can click on obstacle markers to view details and engage in conversations. The map will animate smoothly as new reports are added, providing a real-time visualization of street conditions.

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Landing Hero Motion Brief

The hero section will feature a continuously updating map with animated markers representing new obstacle reports. As users submit findings, markers will appear with a subtle bounce animation, drawing attention to new entries. The map will pan and zoom to accommodate new data, ensuring users have a clear view of all reported obstacles. This interactive map will be built using motion/react for smooth transitions and animations.

8. Interaction Model & Motion Direction

  • Intended Interaction Model: Animated
    • The landing page will feature moderate scroll-triggered reveals and hover transitions. Interactive elements like the map and obstacle markers will have spring physics for a polished user experience.

9. Non-Functional Requirements

  • The system must handle real-time data updates efficiently.
  • The map interface should be responsive and accessible on various devices.
  • Conversations should be managed to ensure they do not exceed 10 posts.

10. Tech Stack

  • Frontend: React for Web
  • Backend: Python, FastAPI
  • Database: MySQL or MariaDB
  • Local Orchestration: Docker, docker-compose
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11. Assumptions and Constraints

  • The system assumes users have internet access to interact with the map and submit findings.
  • Conversations are limited to 10 posts to maintain relevance and manage database load.

12. Glossary

  • Obstacle: Any object or condition on the street that may impede traffic or cause accidents.
  • Finding: A user-submitted report of an obstacle.
  • Temporary Conversation: A short-lived discussion related to a finding, limited to 10 posts.
Landing design preview
Landing: View Info
Landing: Confirm Obstacle
Landing: Activate GPS
Map: View Live Obstacles
Obstacle: View Details
Obstacle: Confirm Still There
Conversation: View Posts
Conversation: Add Post
Finding: Submit New Finding
Landing design preview
Landing: View Info
Landing: Confirm Obstacle
Landing: Activate GPS
Map: View Live Obstacles
Obstacle: View Details
Obstacle: Confirm Still There
Conversation: View Posts
Conversation: Add Post
Finding: Submit New Finding