Review player-submitted conflicts, apply rule decisions, and maintain fair play across all active green-game sessions. Resolve open disputes or escalate critical cases with one click.
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Resolved Today
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Disputes closed in last 24 hours
Dispute Cases5 disputes
DSP-1042
Arun MehtavsPriya Sharma
Double-roll on safe tile: Rule 7 vs Rule 12 conflict
2 min ago◑ In Progress
Rule Description
Rule 7 states a piece on a safe tile cannot be captured and earns a bonus roll. Rule 12 states bonus rolls are void if the active player has a piece in the home column.
Initiator Argument — Arun Mehta
My piece was clearly on the safe tile (position 14) when the bonus roll was invoked. Rule 7 should take precedence as it was the first applied custom rule.
Respondent Argument — Priya Sharma
I had a piece in the home column at the time of the roll, making Rule 12 applicable. The bonus roll should be cancelled per the latest rule set.
Attached Evidence
📸Screenshot - Turn 34 board state
📋Game log export (turns 30-36)
🎲Dice roll sequence record
Resolution History
Dispute opened by Arun Mehta14:02 IST
Respondent Priya Sharma notified14:03 IST
Evidence submitted by initiator14:07 IST
DSP-1039
Rahul VermavsSneha Patel
Capture immunity on star cell: Rule 3 misapplication
18 min ago● Open
Rule Description
Rule 3 grants capture immunity on star-marked cells for the first two turns after landing. There is a disagreement on when the immunity window resets after a piece is moved off and back.
Initiator Argument — Rahul Verma
The immunity timer resets each time a piece lands on a star cell. My piece had just landed 1 turn ago and should be immune.
Respondent Argument — Sneha Patel
Immunity is granted only on first contact with the star cell in a single game session. Subsequent landings do not re-trigger it.
Attached Evidence
📸Screenshot - Turn 21 capture event
📋Rule 3 custom configuration file
Resolution History
Dispute opened by Rahul Verma13:48 IST
Assigned to admin review queue13:50 IST
DSP-1037
Divya KrishnanvsMohit Agarwal
Home column entry rule override conflict (Rule 9 & 11)
1 hr ago✓ Resolved
Rule Description
Rule 9 allows entry into the home column on any valid roll above 3. Rule 11 (custom) requires an exact roll to enter when any opponent piece is in the home stretch.
Initiator Argument — Divya Krishnan
I rolled a 5, which exceeds the minimum of 3 set by Rule 9. My piece should have entered the home column.
Respondent Argument — Mohit Agarwal
Rule 11 was active since I had a piece in the home stretch. An exact roll of 4 was needed based on remaining steps.
Attached Evidence
📸Final board state screenshot
🎲Dice roll log - Turn 47
📋Active rule set configuration
Resolution History
Dispute opened by Divya Krishnan12:55 IST
Admin reviewed evidence13:10 IST
Rule 9 upheld — Rule 11 conditional not met13:22 IST
Rule 6 allows two same-color pieces to form a block that cannot be captured. The dispute concerns whether a block formed mid-turn is valid if pieces were not adjacent at turn start.
Initiator Argument — Kiran Bose
Both pieces moved to the same cell in the same turn via Rule 6 group-move. The block is valid and my piece should not have been captured.
Respondent Argument — Ananya Joshi
A block can only be formed from pieces that were already adjacent at the start of the turn. Mid-turn grouping is not allowed.
Attached Evidence
📸Turn 28 start-state screenshot
📸Turn 28 end-state screenshot
📋Rule 6 text and changelog
Resolution History
Dispute opened by Kiran Bose12:03 IST
Ananya Joshi submitted counter-argument12:18 IST
Escalated for rule interpretation review12:45 IST
DSP-1031
Naveen KumarvsLata Reddy
Dice re-roll eligibility after six: Rule 2 chain limit
3 hr ago● Open
Rule Description
Rule 2 allows unlimited re-rolls on rolling a six, but a custom rule cap was set to 3 consecutive sixes before forfeiting the turn. Dispute is over whether the cap was active in this game session.
Initiator Argument — Naveen Kumar
The game lobby settings showed unlimited re-rolls. I rolled three sixes and was denied my fourth re-roll mid-game.
Respondent Argument — Lata Reddy
I set the cap to 3 in the rule builder before the game started. The lobby may not have refreshed the display.
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