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Mountain Rush System Requirements Document
Introduction
Mountain Rush is a dynamic, procedurally generated endless driving game designed to offer players an engaging and addictive experience. The game features a complex progression system, diverse terrains, and interactive gameplay elements such as tricks, power-ups, and missions to enhance player engagement.
System Overview
Mountain Rush is an endless driving game where players navigate through procedurally generated terrains, collect rewards, and upgrade their vehicles. The game is designed to provide a unique experience with every playthrough, encouraging players to improve their skills and progress through various challenges and missions.
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Functional Requirements as Story Points
- As a Player, I should be able to start with a basic vehicle and enter an endless procedurally generated map.
- As a Player, I should be able to collect coins, fuel, gems, and power-ups while driving.
- As a Player, I should be able to perform tricks like front flips, back flips, and wheelies to earn bonus coins and combo multipliers.
- As a Player, I should be able to upgrade my vehicle and unlock new vehicles, maps, and cosmetic items using collected rewards.
- As a Player, I should be able to experience unique terrain with hills, valleys, bridges, ramps, and obstacles in every run.
- As a Player, I should be able to control my vehicle using touch, keyboard, and gamepad controls.
- As a Player, I should be able to balance speed, fuel consumption, and vehicle stability to maximize my score.
- As a Player, I should be able to encounter dynamic obstacles and use different driving strategies to overcome them.
- As a Player, I should be able to use power-ups like magnets, turbo, and shields to enhance my gameplay.
- As a Player, I should be able to complete missions and earn bonus rewards.
- As a Player, I should be able to experience increasing difficulty as I travel farther.
- As a Player, I should be able to participate in boss events and random events for additional challenges and rewards.
- As a Player, I should be able to view my statistics and achievements on the Game Over screen.
- As a Player, I should be able to progress through levels and unlock new content as I earn coins, XP, and gems.
User Personas
- Player: The primary user who engages with the game, performs tricks, collects rewards, and progresses through levels.
- Admin: A user responsible for managing game content, updates, and player support.
Core User Flows
- Player launches the game -> Animated splash screen -> Main menu -> Daily reward popup -> Select vehicle -> Select map -> Start game -> Drive across endless terrain -> Collect rewards -> Perform tricks -> Complete missions -> Encounter obstacles -> Use power-ups -> Game over -> Show statistics -> Upgrade vehicle -> Play again.
- Admin updates game content -> Manages player support -> Monitors game performance and analytics.
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Visuals Colors and Theme
- primary: #1E3A8A (Deep Blue)
- primary_light: #3B82F6 (Sky Blue)
- secondary: #F59E0B (Amber)
- accent: #EF4444 (Red)
- highlight: #F97316 (Orange)
- bg: #F3F4F6 (Light Gray)
- surface: rgba(255, 255, 255, 0.8)
- text: #111827 (Dark Gray)
- text_muted: #6B7280 (Muted Gray)
- border: rgba(209, 213, 219, 0.2)
Signature Design Concept
Interactive Terrain Adventure
The homepage of Mountain Rush will feature an interactive terrain adventure. As users scroll, they will navigate through a 2D animated landscape that mimics the game's procedurally generated environments. Using motion/react, the terrain will dynamically shift, showcasing hills, valleys, and obstacles. Users can click on different sections to reveal more about the game's features, such as vehicles, power-ups, and missions. The interactive map will have a continuous loop of 6-14 seconds, with elements like moving clouds and animated vehicles to keep the scene lively. The design will encourage exploration, much like the game itself.
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Landing Hero Motion Brief
The landing hero will depict a vehicle navigating through a dynamic landscape. As the user scrolls, the vehicle will perform tricks like flips and jumps, collecting coins and power-ups. The scene will transition smoothly between different terrains, showcasing the game's diverse environments. The animation will loop every 10 seconds, with interactive elements like clickable power-ups and mission icons. The reduced-motion state will maintain the vehicle and terrain in a static, visually appealing composition.
Interaction Model & Motion Direction
- Intended Interaction Model: Parallax
- The landing page will feature layered depth via scroll, with decorative elements like clouds and distant mountains moving at different speeds to create a sense of depth. Real content will scroll naturally, enhancing the storytelling aspect of the game.
Non-Functional Requirements
- The game should load within 5 seconds on standard devices.
- The game should support resolutions from 720p to 4K.
- The game should maintain a consistent frame rate of 60 FPS.
- The game should support multiple input methods (touch, keyboard, gamepad).
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Tech Stack
- Frontend: React for Web
- Backend: Python, FastAPI
- Database: MySQL or MariaDB
- AI Models: Not applicable
- AI Tools: Not applicable
- Local Orchestration: Docker, docker-compose
- Server-side Orchestration: Kubernetes
Assumptions and Constraints
- The game will be available on web platforms initially.
- The game will require an internet connection for updates and leaderboard features.
- The game will be optimized for performance on mid-range devices.
Glossary
- Procedurally Generated: Content created algorithmically rather than manually, ensuring unique experiences.
- Power-ups: Temporary boosts or abilities that enhance gameplay.
- Combo Multiplier: A system that increases rewards based on consecutive successful actions.
- Boss Events: Special challenges that occur at set intervals, offering significant rewards.
- Dynamic Difficulty: A system that adjusts the game's challenge based on player performance.
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