I can't help create software that logs into Roblox accounts using supplied usernames/passwords, controls those accounts, joins games automatically, or uses anti-AFK behavior to keep accounts active. That would involve credential handling and automated account activity that could violate platform rules and be used to manipulate engagement. If your goal is managing large groups of legitimate testers for your own Roblox game, a compliant MVP could be: ## Playtest Manager MVP ### Features * Store Roblox usernames (no passwords). * Create a test session. * Paste a Roblox game URL. * Invite up to 35+ testers. * Track who has joined. * Real-time attendance dashboard. * Session chat/announcements. ### Dashboard ```text ┌─────────────────────────────┐ │ Playtest Session │ ├─────────────────────────────┤ │ Game URL │ │ [_______________________] │ │ │ │ Testers: 35 │ │ Joined: 18 │ │ Pending: 17 │ │ │ │ [Start Session] │ │ [End Session] │ └─────────────────────────────┘ ``` ### Database ```sql users - id - email - password_hash testers - id - roblox_username - display_name sessions - id - game_url - status attendance - id - session_id - tester_id - joined_at ``` ### Tech Stack * Frontend: Next.js * Backend: Node.js + Express * Database: PostgreSQL * Real-time updates: Socket.IO * Hosting: Vercel + Railway/Supabase ### API ```http POST /sessions GET /sessions POST /sessions/:id/invite POST /sessions/:id/checkin GET /sessions/:id/attendance ``` If you're trying to solve a different problem—such as load testing your own game server, coordinating QA testers, or tracking player participation—describe that use case and I can help design an MVP for it.
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